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Imperial Bayonets: We Were Not Cowards – Sedan 1870 (2020)
Tiempo de Juego: 0
Edad Mínima: 0
Jugadores: 1 - 2
Editor: CSL (Conflict Simulations LLC)
Diseñadores: Ray Weiss, Matthew Ward
Artistas: Iván Cáceres, Ilya Kudriashov
Mecánicas: Simulation, Movement Points, Dice Rolling, Hexagon Grid, Grid Movement
Edad Mínima: 0
Jugadores: 1 - 2
Editor: CSL (Conflict Simulations LLC)
Diseñadores: Ray Weiss, Matthew Ward
Artistas: Iván Cáceres, Ilya Kudriashov
Mecánicas: Simulation, Movement Points, Dice Rolling, Hexagon Grid, Grid Movement
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"Imperial Bayonets: We Were Not Cowards - Sedan 1870" is an operational wargame simulation of the last battle of the Second Empire. It uses a rules-engine heavily inspired by The Library of Napoleonic Battles rules system by the illustrious Kevin Zucker and OSG. Several scenarios allow for a quicker French response to Prussian maneuvers the day before creating a salvageable situation for the French. Each hex is approximately 1KM and units are divisions which can break down into their subordinate brigades. Maintaining a chain of command allows players to freely act with their units, while units outside of command range must rely on initiative. Special rules are included for French Chassepot and Mitrailleuse and the obliterating power of Prussian Krupp artillery.
This is our first wargame outside of the 2140 series and is the first of several efforts to see games our heroic CEO designed a few years ago that have sat languishing among other ideas, priorities and projects. This will include a 22x34” map, 560 half inch counters, several player aids along with a rule-book and 2d6.
This is our first wargame outside of the 2140 series and is the first of several efforts to see games our heroic CEO designed a few years ago that have sat languishing among other ideas, priorities and projects. This will include a 22x34” map, 560 half inch counters, several player aids along with a rule-book and 2d6.
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ag.gameitem.lastUpdated: 2025-04-23 23:05:26.349