Shapeshifters (1991)

Age min.: 10
Joueurs: 2 - 4
Editeur: Fat Messiah Games
Concepteurs: Neal Sofge, Michael Wasson
Artistes: Kenneth Levine, Brian Griffin, Marc "Ninjaboy" Siry
Mécaniques: Simultaneous Action Selection, Variable Player Powers, Hexagon Grid
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Two wizards bent on killing each other have the ability take on the forms of a wide variety of different animals, some real, some mythic.
Using replaceable spell points, the wizards change forms to get an upper hand on each other. There is a cost for transforming and maintaining a form so it is not always best to transform to a large, dangerous animal. Animals are rated for movement, movement type (flying, ground, diving), size, attack, defense, reflexes and special ability. There is a flow chart showing cost of changing from one form to another. The game is played on a hexagonal grid map.
Using replaceable spell points, the wizards change forms to get an upper hand on each other. There is a cost for transforming and maintaining a form so it is not always best to transform to a large, dangerous animal. Animals are rated for movement, movement type (flying, ground, diving), size, attack, defense, reflexes and special ability. There is a flow chart showing cost of changing from one form to another. The game is played on a hexagonal grid map.
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