Ogre Battlefields (2001)

Game Image 419cd83f9659632e019659cbc7e62b5b_thb.jpg 🔎
Playtime: 2
Min. Age: 10
Players: 2 - 4
Publisher: Steve Jackson Games
Designers: Steve Jackson (I)
Artists: Terry Hewitt, Denis Loubet, Philip Reed, Zach Howard (I), Alex Fernandez (I), Steve Jackson (I)
Mechanics: Modular Board, Variable Player Powers, Scenario / Mission / Campaign Game, Dice Rolling, Hexagon Grid, Variable Set-up, Simulation, Grid Movement

"Battlefields is a set of four new "geomorphic" maps designed to connect to the G.E.V. and Shockwave maps . . . making it possible to create maps over 2' by 3'! You also get rules and counters for: Engineers - Build bridges and other structures . . . or blow them up; Revetments - Prepare defensive positions to increase the survivability of your force; Militia - The ultimate cannon fodder. Also included are nine new scenarios and variants to let you fight the Last War across these new battlefields."

Battlefields is an expansion for Ogre and Ogre Shockwave. It includes the rules and counters for two new types of infantry and hastily prepared defensive structures, as well as scenarios implementing them. The maps are new and can replace or enhance the maps from the base game. Expansion of the Game: Ogre / G.E.V..

Scenarios:

Ceasefire Collapse (altered from G.E.V.)
Breakthrough, Map G-2 (altered from G.E.V.)
Breakthrough, Map S-2 (altered from G.E.V.)
Raid, Map G-3 (altered from G.E.V.)
Raid, Map S-3 (altered from G.E.V.)
The Last Train Out, Map G-2
Same Song, Second Verse, Map G-3
Disputed Crossing, Map S-2
A Bridge Too Near, Map S-3


Expands:

Ogre
Shockwave




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The game was also published under these names: Ogre Battlefields

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ag.gameitem.lastUpdated: 2025-04-29 21:49:15.097