Forestry (2025)
Speeltijd: 120
Min. Leeftijd: 13
Spelers: 1 - 4
Uitgever: Pink Troubadour
Ontwerpers: Michal Peichl
Kunstenaars: Michal Řezníček
Mechanismen: Worker Placement, Different Worker Types, End Game Bonuses, Area Movement, Movement Points, Action Points, Contracts, Hexagon Grid, Chaining
Min. Leeftijd: 13
Spelers: 1 - 4
Uitgever: Pink Troubadour
Ontwerpers: Michal Peichl
Kunstenaars: Michal Řezníček
Mechanismen: Worker Placement, Different Worker Types, End Game Bonuses, Area Movement, Movement Points, Action Points, Contracts, Hexagon Grid, Chaining
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Forestry, players take on the role of forest stewards dedicated to sustainable forest management. The game challenges players to balance the demands of harvesting resources and fulfilling contracts with the need for environmental conservation. Every action taken has a lasting impact on the forest's health, and players are encouraged to make responsible choices, from planting new trees to adjusting water streams for optimal moisture retention. Drawing from the expertise of real-life foresters, Forestry provides a realistic and educational glimpse into the work of forestry, making it as engaging as it is enlightening.
As a Eurogame focused on strategic action management, Forestry relies on a dual-worker system in which players control a harvester and a manager, each with distinct responsibilities. The harvester moves through the forest, felling trees to meet contract demands, replanting saplings, constructing infrastructure, and adjusting water retention to promote a healthy ecosystem. Meanwhile, the manager oversees resource collection, utilizes sawmill buildings, fulfills contracts, and optimizes wood processing. Players must carefully allocate action points between these workers to make sustainable choices, enhance infrastructure, and ensure the forest thrives while meeting demand.
—description from the publisher
As a Eurogame focused on strategic action management, Forestry relies on a dual-worker system in which players control a harvester and a manager, each with distinct responsibilities. The harvester moves through the forest, felling trees to meet contract demands, replanting saplings, constructing infrastructure, and adjusting water retention to promote a healthy ecosystem. Meanwhile, the manager oversees resource collection, utilizes sawmill buildings, fulfills contracts, and optimizes wood processing. Players must carefully allocate action points between these workers to make sustainable choices, enhance infrastructure, and ensure the forest thrives while meeting demand.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-26 15:33:11.376