Monopoly: Osaka Loop Line Edition (2008)
Tiempo de Juego: 120
Edad Mínima: 8
Jugadores: 2 - 6
Editor: Hasbro
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Trading, Auction / Bidding, Roll / Spin and Move, Set Collection, Player Elimination
Edad Mínima: 8
Jugadores: 2 - 6
Editor: Hasbro
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Trading, Auction / Bidding, Roll / Spin and Move, Set Collection, Player Elimination
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This Monopoly game is developed based on the Osaka Loop Line.
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
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ag.gameitem.lastUpdated: 2025-04-28 03:17:34.414