BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

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Temps de jeu: 120
Age min.: 12
Joueurs: 2 - 6
Editeur: Catalyst Game Labs
Concepteurs: Matt Murray, Chris Hartford, Mike Miller, Luke "Jellico" Robertson, Paul Bowman, Steven Mohan, Jr., Joel Steverson, Kirk Alderfer, Rick Sardinas, Herbert A. Beas II, Terence "Weirdo" Harris, Randall N. Bills, Dan C. Duval, Joel Bancroft-Connors, Ray Arrastia, David L. McCulloch, Kevin Killiany
Artistes: Brennan Letts, Klaus Scherwinski, David M. Stansel-Garner, Matt Heerdt, Jason Vargas, James Hauser, Chris Lewis, Franz Vohwinkel, Steve Walker, David R. Deitrick, Troy Stansel-Garner, Duane Loose, Matthew Plog, Doug Chaffee, Shane Hartley, Randall N. Bills
Mécaniques: Hexagon Grid, Dice Rolling, Variable Player Powers

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556