Last Week Of Summer (2025)
Temps de jeu: 90
Age min.: 12
Joueurs: 1 - 4
Editeur: Allies or Enemies
Concepteurs: Shawn Hoult
Artistes: Inconnu
Mécaniques: Tile Placement, Race, Worker Placement, Hand Management, Mancala, Push Your Luck, Set Collection
Age min.: 12
Joueurs: 1 - 4
Editeur: Allies or Enemies
Concepteurs: Shawn Hoult
Artistes: Inconnu
Mécaniques: Tile Placement, Race, Worker Placement, Hand Management, Mancala, Push Your Luck, Set Collection
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It’s the summer of 1986, you just graduated high school and you have one more week of summer before it’s time to head off to the real world.
Last Week Of Summer combines turn programming and worker placement with a variety of mini games. Each game, players set up their town using 4 or 5 of the possible locations: Pick up a movie at the Video Store, get high scores at the Arcade, grab some Fast Food, hang at the Quick Mart, get the coolest (but not too cool) albums at the Music Store, or learn some tricks at the Skatepark. Each of these locations links 80's theme to a classic mechanism - set collection, tile placement, market manipulation, mancala, push your luck, dice rolling, and more.
Players plan their day and then simultaneously move from place to place as they compete to make friends with the coolest kids in town, get invited to the best parties, and complete location specific goals. As you complete goals you make memories by placing cassettes on locations (these represent the songs that bring you back to those summer days). Whoever has the most cassettes at the end of the week is the winner.
—description from the designer
Last Week Of Summer combines turn programming and worker placement with a variety of mini games. Each game, players set up their town using 4 or 5 of the possible locations: Pick up a movie at the Video Store, get high scores at the Arcade, grab some Fast Food, hang at the Quick Mart, get the coolest (but not too cool) albums at the Music Store, or learn some tricks at the Skatepark. Each of these locations links 80's theme to a classic mechanism - set collection, tile placement, market manipulation, mancala, push your luck, dice rolling, and more.
Players plan their day and then simultaneously move from place to place as they compete to make friends with the coolest kids in town, get invited to the best parties, and complete location specific goals. As you complete goals you make memories by placing cassettes on locations (these represent the songs that bring you back to those summer days). Whoever has the most cassettes at the end of the week is the winner.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-23 15:02:46.105