Catchpenny (1996)
Temps de jeu: 90
Age min.: 8
Joueurs: 2 - 6
Editeur: Chatham Hill Games
Concepteurs: Ron Toelke
Artistes: Inconnu
Mécaniques: Roll / Spin and Move
Age min.: 8
Joueurs: 2 - 6
Editeur: Chatham Hill Games
Concepteurs: Ron Toelke
Artistes: Inconnu
Mécaniques: Roll / Spin and Move
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Use the money of old England to buy, sell and trade with each other. "Buy My Wares?" cards make every sale a different one.
Build the largest mon-o-polies of street pedlars and tradespeople. Beware, you can lose pedlars in many situations and there are many pitfalls for the careless!
Money will come and go, and for those who find themselves with none, arrest and Debtor's Prison are only a step away.
Catchpenny includes a game board, 6 pawns, two dice, 40 Street Pedlar cards, 12 State Lottery tickets, 11 Arrest Warrant cards, 36 Dame Fortune's Tricks cards, 36 Buy My Wares? cards, the Bailiff playing piece and 144 coins representing Crowns, Shillings, Sixpence and Pence, and 8-page Rules booklet.
Build the largest mon-o-polies of street pedlars and tradespeople. Beware, you can lose pedlars in many situations and there are many pitfalls for the careless!
Money will come and go, and for those who find themselves with none, arrest and Debtor's Prison are only a step away.
Catchpenny includes a game board, 6 pawns, two dice, 40 Street Pedlar cards, 12 State Lottery tickets, 11 Arrest Warrant cards, 36 Dame Fortune's Tricks cards, 36 Buy My Wares? cards, the Bailiff playing piece and 144 coins representing Crowns, Shillings, Sixpence and Pence, and 8-page Rules booklet.
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Catchpenny
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ag.gameitem.lastUpdated: 2025-05-13 19:48:45.101