MARS WARS (0)
Tiempo de Juego: 90
Edad Mínima: 10
Jugadores: 2 - 6
Editor: Worthington Publishing, LLC
Diseñadores: Grant Wylie, Mike Wylie
Artistas: Sean Cooke
Mecánicas: Team-Based Game, Modular Board, Action Points, Hexagon Grid, Cooperative Game, Variable Player Powers
Edad Mínima: 10
Jugadores: 2 - 6
Editor: Worthington Publishing, LLC
Diseñadores: Grant Wylie, Mike Wylie
Artistas: Sean Cooke
Mecánicas: Team-Based Game, Modular Board, Action Points, Hexagon Grid, Cooperative Game, Variable Player Powers
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MARS WARS is a game of military conflict between Chinese and US space forces comprised of Infantry, drone tanks, and artillery. It is also a game of military conflict between Chinese and US space forces against an alien Martian life.
Using a modified version of Worthington Publishing’s HOLD THE LINE system you get scenarios giving you battles that will stand out in Chinese and US history --- Assault on Base Armstrong, The Defense of Ride Ridge, and more. Once the aliens appear you’re going to have to fight to hang on against the hordes of aliens, and then root them out of their tunnels.
Each battle lays out your forces, objectives for victory, and the game board. Each turn you receive action points that allow you to order your forces to move and fight. The action points you receive vary from battle to battle and for each side. No two turns or battles will play the same.
Each type of unit moves, attacks and defends differently so using your forces properly is critical to victory.
The game comes with wooden blocks and labels for three armies (China, US, and Alien), a hard-mounted double sided game board, terrain tiles, rules, battles, and dice. Designed for 2 to 6 players (it is playable easily solo by playing both sides as things happen that frustrate the best laid plans). Insignias on the pieces designate at least 3 squads per country that can be played by separate players, plus someone can be the aliens.
Scenarios are playable from 45 – 90 minutes. Ages 10 and up.
Using a modified version of Worthington Publishing’s HOLD THE LINE system you get scenarios giving you battles that will stand out in Chinese and US history --- Assault on Base Armstrong, The Defense of Ride Ridge, and more. Once the aliens appear you’re going to have to fight to hang on against the hordes of aliens, and then root them out of their tunnels.
Each battle lays out your forces, objectives for victory, and the game board. Each turn you receive action points that allow you to order your forces to move and fight. The action points you receive vary from battle to battle and for each side. No two turns or battles will play the same.
Each type of unit moves, attacks and defends differently so using your forces properly is critical to victory.
The game comes with wooden blocks and labels for three armies (China, US, and Alien), a hard-mounted double sided game board, terrain tiles, rules, battles, and dice. Designed for 2 to 6 players (it is playable easily solo by playing both sides as things happen that frustrate the best laid plans). Insignias on the pieces designate at least 3 squads per country that can be played by separate players, plus someone can be the aliens.
Scenarios are playable from 45 – 90 minutes. Ages 10 and up.
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El juego también se publicó con estos nombres:
MARS WARS
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ag.gameitem.lastUpdated: 2025-04-29 19:01:11.68