Lords of Waterdeep: Scoundrels of Skullport (2013)

Spielbild 419cd83f96586748019658d6b6722ce4_thb.jpg Spielzeit: 60
Min. Alter: 12
Spieler: 2 - 6
Verlag: Wizards of the Coast
Designer: Rodney Thompson, Chris Dupuis, Peter Lee
Künstler: Jason Engle, Noah Bradley, Jorge Lacera, Christine MacTernan, Tony Foti, Matias Tapia, Howard Lyon, Alex Aparin, Scott Altmann, Craig J. Spearing, Ralph Beisner, Vincent Dutrait, Stephen Crowe, Sarah Stone, Pavel Guzenko, Kieran Yanner, Milivoj Ceran, Sławomir Maniak, Jason Juta, Christopher Moeller, Mathias Kollros, Kai Carpenter, Scott Murphy, Gonzalo Flores, John Stanko, Peter Tikos, Zoltan Boros, Goran Josic, Eva Widermann, Brian Valenzuela, Dave Rapoza, Mark Winters, Crut, Ben Wootten, Adam Paquette, Ralph Horsley, Jim Nelson, Chris Seaman, Wayne England, Dan Scott, Tyler Jacobson, Richard Sardinha
Mechaniken: Set Collection, Open Drafting, Worker Placement, Commodity Speculation

Scoundrels of Skullport adds new content for Lords of Waterdeep. It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport.

Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards.

Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!

The Undermountain Module

Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers.

The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers.

The Skullport Module

Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear.

The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game.

Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.



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ag.gameitem.lastUpdated: 2025-04-26 05:29:26.477