Mythos (1996)

Imagen del Juego 419cd83f9658674801965886f2240ca9_thb.jpg 🔎
Tiempo de Juego: 45
Edad Mínima: 10
Jugadores: 1 - 10
Editor: Pegasus Spiele, Descartes Editeur, Joc Internacional, Chaosium
Diseñadores: Charlie Krank
Artistas: Lee Moyer, Eric Vogt, David Day, Ovi Hondru, Dennis Calero, Chris Adams, Stephen King, Tom Sullivan, Echo Chernik, Salvatore Abbinanti, Lee Gibbons, Earl Geier, R. Wayt Smith, Jeff Menges, Roger Raupp, Tim Callender, Scott Fischer, Scott Kirschner, Strephon Taylor, Meghan McLean, K. C. Lancaster, John Bridges, Thomas Garrett Adams, Jason Voss, Alan M. Clark, C. Brent Ferguson, Justin Hampton, Susan Van Camp, Michael A. Powell, Nick Smith (I), Joseph P. Sutliff, Todd Lockwood, Stephen Barnwell, Sam Shirley, David Fooden, Andrew Kalichack, Drashi Khendup, Angelo Montanini
Mecánicas: Hand Management, Deck Construction, Set Collection, Take That

In this card game based in H.P Lovecraft's Cthulhu Mythos, you play an investigator (represented by a double sized card that has your stats, special abilities and keeps your story organized) who must complete stories without going insane. From a deck of at least 52 cards you draw 13 and take turns playing one at a time so it moves at a brisk pace. You stock your deck with at least 20 points of stories (usually 3 or 4) and try to get the required cards into play. As an example The card 'A Day in the Life of a M. U. Student' requires you to visit 3 Different Miskatonic University Locations, cast a spell, summon a monster, go to a country site and play an ally of the opposite sex. When you have fulfilled the conditions you score the card and gain sanity. In this card's case you score 8 points and gain 2 sanity.

The types of cards you have are locations (you almost always occupy one), allies, monsters, events, tomes, spells, artifacts and adventures. A round lasts until there are two passes, at which time all monsters played fight each other then go after the investigators to disable their allies or reduce their sanity. You can throw allies in front of the monsters as cannon fodder to protect your investigator. You then decide what cards you are going to keep in your hand (each investigator has a minimum and a maximum number of cards that must be kept) and draw back to 13 for the next round. Because of this you blow through your deck very quickly and you will go through it a couple of times in most games.

There are also some very nasty phobias and events to play on your opponents to interfere with their strategies. There is a lot of interaction and the Lovecraftian atmosphere is keenly felt.



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El juego también se publicó con estos nombres: Mythos

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ag.gameitem.lastUpdated: 2025-04-21 16:13:17.266