Operation Typhoon: The German Assault on Moscow, 1941 (1978)

Obraz gry 419cd83f9658674801965883bdcf0b58_thb.png Czas gry: 1500
Min. wiek: 12
Gracze: 2
Wydawca: Kokusai-Tsushin Co., Ltd. (国際通信社), Hobby Japan, SPI (Simulations Publications, Inc.), Decision Games (I)
Projektanci: Joe Angiolillo, Joseph M. Balkoski
Artyści: Joe Youst, José Ramón Faura, Redmond A. Simonsen
Mechaniki: Grid Movement, Variable Set-up, Zone of Control, Movement Points, Hexagon Grid, Ratio / Combat Results Table, Dice Rolling, Simulation

SPI's Operation Typhoon simulates German attempt to capture Moscow 1941. It uses a variation of the Panzergruppe Guderian system that eventually became the Victory in the West system (including Patton's Third Army, Operation Grenade, and Sicily).

This is a big game, three maps but is a very playable monster game and a terrific multi player game. It was the first SPI game to use the concept of variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly at the point where your unit first enters combat.

2.5 miles/hex (4.0 km/hex). 1 day/turn. Three 22" x 34" maps. Units are regiments (for the Germans) and divisions (for the Russians). (Based on information from advertizing material uploaded onto BGG images.)



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ag.gameitem.lastUpdated: 2025-04-27 20:59:44.503