Stato da Màr: 16th Century Renaissance Naval Campaign Rules (2017)

Image du jeu 419cd83f9656f45d01965856ed8f176f_thb.jpg Temps de jeu: 0
Age min.: 12
Joueurs: 2
Editeur: (Self-Published)
Concepteurs: Simon Stokes
Artistes: Inconnu
Mécaniques: Simulation

Stato da Màr

16th Century Renaissance Naval Campaign Rules.

With the fall of the Byzantine Empire, three major naval powers established a dominance over different parts of the Mediterranean using galleys as their primary weapons at sea: the Ottomans in the east, Venice in the centre and Habsburg Spain in the west.

Players choose one of the 6 nationalities, Kingdom of Naples & Republic of Genoa, Republic of Venice, Knights of St John, Barbary States, Mamluk Sultanate, Ottoman Empire. Profiles for each nation can be found in the campaign book.

The campaign starts in the year 1503 and runs through to 1573. Due to their limited endurance at sea, strategy for Galley warfare is all about control of ports.

Campaign book includes historical background, campaign map, campaign rules, simple fleet action wargames rules, national profiles, printable counters, index of ports and port record sheets.

—description from the publisher



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ag.gameitem.lastUpdated: 2025-04-29 08:35:14.721