Air Bridge to Victory: Operation Market-Garden, 1944 (1990)
Speeltijd: 240
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: GMT Games
Ontwerpers: Gene Billingsley
Kunstenaars: Terry R. Shrum, Rodger B. MacGowan, Brent Mercer
Mechanismen: Hexagon Grid, Dice Rolling
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: GMT Games
Ontwerpers: Gene Billingsley
Kunstenaars: Terry R. Shrum, Rodger B. MacGowan, Brent Mercer
Mechanismen: Hexagon Grid, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Air Bridge to Victory covers all of Operation Market-Garden at a scale of 1/2 day per turn, 1 mile per hex and units at battalion level.
Game Features
Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, assault engineers, and air support into one easy-to-use system
Bridge-blowing and repair
Initiative rules reflecting the ebb and flow of the battle
Easy to play introductory scenario
Tournament scenario highlighting the Battle for Arnhem
Grand campaign game on the breakout of the British XXX Corps to relieve the 1st Airborne
Automatic Victory conditions which make each game different from the last
Contents:
300 die-cut Counters
1 22"x34" Mapsheet
1 22"x17" Mapsheet
16 page Rule/scenario book
1 Player aid card (the box states 4 but this is a misprint - the charts & tables are on the map sheets)
1 ten sided die
Time Scale: 1/2 day per game turn
Map Scale: 1 mile per hex
Unite Scale: Battalion
Players: One-to-Four
Playing Time: 5-20 minutes for introductory scenario
2-3 hours for tournament scenario
4-10 hours for campaign game
Complexity: Medium
Solitaire Suitability: Medium
Game Features
Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, assault engineers, and air support into one easy-to-use system
Bridge-blowing and repair
Initiative rules reflecting the ebb and flow of the battle
Easy to play introductory scenario
Tournament scenario highlighting the Battle for Arnhem
Grand campaign game on the breakout of the British XXX Corps to relieve the 1st Airborne
Automatic Victory conditions which make each game different from the last
Contents:
300 die-cut Counters
1 22"x34" Mapsheet
1 22"x17" Mapsheet
16 page Rule/scenario book
1 Player aid card (the box states 4 but this is a misprint - the charts & tables are on the map sheets)
1 ten sided die
Time Scale: 1/2 day per game turn
Map Scale: 1 mile per hex
Unite Scale: Battalion
Players: One-to-Four
Playing Time: 5-20 minutes for introductory scenario
2-3 hours for tournament scenario
4-10 hours for campaign game
Complexity: Medium
Solitaire Suitability: Medium
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Air Bridge to Victory: Operation Market-Garden, 1944
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ag.gameitem.lastUpdated: 2025-04-22 04:08:46.725