Quicksteel (2019)
Speeltijd: 15
Min. Leeftijd: 12
Spelers: 2
Uitgever: (Self-Published)
Ontwerpers: Ron Francesangelo
Kunstenaars: Rob Cannon
Mechanismen: Memory, Simulation, Hand Management, Rock-Paper-Scissors, Player Elimination
Min. Leeftijd: 12
Spelers: 2
Uitgever: (Self-Published)
Ontwerpers: Ron Francesangelo
Kunstenaars: Rob Cannon
Mechanismen: Memory, Simulation, Hand Management, Rock-Paper-Scissors, Player Elimination
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Quicksteel is a two-player fencing card game of cunning bladework and careful timing. In Quicksteel, you take on the role of one of two fencers. Each fencer has a deck of 65 cards. The decks are identical and consist of the varied combat maneuvers available to you.
Like blades, the cards of Quicksteel interact in a dance of skill and timing. The lunges, parries and infinite combinations thereof allow players to enter a world where cunning and skill win the day…not strength or size. The basic lunges and control cards are used to score points, the parries and movement cards to prevent touches, and the Specialty cards are used in combination with the previous cards for spectacular and powerful effects.
True to international foil fencing rules, Quicksteel gives players a tabletop equivalent to actual fencing. The goal of every match is to be the first to score 5 points/touches (Competition mode involves 3 matches requiring a total of 15 points to win).
Quicksteel grants players a glimpse into the world of fencing, into the mind of a fencer and into one of the most ancient forms of combat – the duel.
—description from the designer
Like blades, the cards of Quicksteel interact in a dance of skill and timing. The lunges, parries and infinite combinations thereof allow players to enter a world where cunning and skill win the day…not strength or size. The basic lunges and control cards are used to score points, the parries and movement cards to prevent touches, and the Specialty cards are used in combination with the previous cards for spectacular and powerful effects.
True to international foil fencing rules, Quicksteel gives players a tabletop equivalent to actual fencing. The goal of every match is to be the first to score 5 points/touches (Competition mode involves 3 matches requiring a total of 15 points to win).
Quicksteel grants players a glimpse into the world of fencing, into the mind of a fencer and into one of the most ancient forms of combat – the duel.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-25 04:39:52.192