Virtue (2021)
Speeltijd: 60
Min. Leeftijd: 14
Spelers: 2 - 4
Uitgever: Dragon Egg Games
Ontwerpers: Max Robbins
Kunstenaars: James Churchill
Mechanismen: Onbekend
Min. Leeftijd: 14
Spelers: 2 - 4
Uitgever: Dragon Egg Games
Ontwerpers: Max Robbins
Kunstenaars: James Churchill
Mechanismen: Onbekend
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Virtue is a co-operative game for 2-4 players that pits your team against the spiritual forces of good and evil. You will strive to live a good life and balance the pursuits that give it meaning. You will quest for internal tranquillity and life-long peace. You will struggle with existential conflict as your angels and demons battle to shape your soul and define your character. You and your fellow man are in this together. Don't let them down.
Each round represents a decade of the players' lives and consists of three phases: Actions, Existential Conflict, and Spiritual Warfare. In the action phase, players move their focus on various vices and virtues, cleanse their soul of the demons that plague them, enhance life pursuits that will unlock new abilities, and increase their tranquility, which will aid them in removing demons. The action phase prepares the team for what is about to come.
After the action phase, each player draws from a deck that will (among other things) swarm their souls with angels and demons. Then, they check for existential conflict, i.e., an abundance of uncontested demons with no angels to stand in opposition. For each existential crisis that occurs, the player has new challenges to overcome.
Finally, the spiritual warfare phase ensues in which the forces of good and evil battle, and the dominating force is left standing for the next decade of their lives.
—description from the designer
Each round represents a decade of the players' lives and consists of three phases: Actions, Existential Conflict, and Spiritual Warfare. In the action phase, players move their focus on various vices and virtues, cleanse their soul of the demons that plague them, enhance life pursuits that will unlock new abilities, and increase their tranquility, which will aid them in removing demons. The action phase prepares the team for what is about to come.
After the action phase, each player draws from a deck that will (among other things) swarm their souls with angels and demons. Then, they check for existential conflict, i.e., an abundance of uncontested demons with no angels to stand in opposition. For each existential crisis that occurs, the player has new challenges to overcome.
Finally, the spiritual warfare phase ensues in which the forces of good and evil battle, and the dominating force is left standing for the next decade of their lives.
—description from the designer
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Virtue
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ag.gameitem.lastUpdated: 2025-04-30 19:05:37.318