Vive le Roi!: Fast Play 18th Century Wargame Rules for the Wars of Frederick the Great, Malborough (1997)
Tiempo de Juego: 0
Edad Mínima: 12
Jugadores: 2
Editor: Agema Publications
Diseñadores: Richard Watts
Artistas: Desconocido
Mecánicas: Simulation, Dice Rolling
Edad Mínima: 12
Jugadores: 2
Editor: Agema Publications
Diseñadores: Richard Watts
Artistas: Desconocido
Mecánicas: Simulation, Dice Rolling
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Vive le Roi! is a set of fast play 18th century grand tactical wargame rules bringing out the differences in drill and the like throughout the century.
The first half of the rules are the game mechanisms, with details on basing units and creating a wargames army in the second half (since during play it is useful to have the rules at the front!).
Each infantry battalion, cavalry squadron, and artillery battery is represented by a single stand with armies organised into brigades, wings and having a baggage trayne. National differences are covered.
The game sequence is basically of the You go – I go type.
Rule sections are as follows:
Sequence of Play
Infantry Movement
Cavalry Movement
Artillery, baggage, and generals movement
Moving through other bases
Cannonades
Overhead fire
Howizters and mortars
Shrinkage, disorder, confusion and routing.
Combat and musketry
Close combat
Pursuit
Morale
Generals
Dragoons
Command and control
Disintegration
Basing your army
Army organisation
Army ratios
Troop quality
Cuirasses
Lances and eastern cavalry
Campaigns
Lack of supply
Soft ground
Deploying for battle
The pyromaniac bit…
—description from the publisher
The first half of the rules are the game mechanisms, with details on basing units and creating a wargames army in the second half (since during play it is useful to have the rules at the front!).
Each infantry battalion, cavalry squadron, and artillery battery is represented by a single stand with armies organised into brigades, wings and having a baggage trayne. National differences are covered.
The game sequence is basically of the You go – I go type.
Rule sections are as follows:
Sequence of Play
Infantry Movement
Cavalry Movement
Artillery, baggage, and generals movement
Moving through other bases
Cannonades
Overhead fire
Howizters and mortars
Shrinkage, disorder, confusion and routing.
Combat and musketry
Close combat
Pursuit
Morale
Generals
Dragoons
Command and control
Disintegration
Basing your army
Army organisation
Army ratios
Troop quality
Cuirasses
Lances and eastern cavalry
Campaigns
Lack of supply
Soft ground
Deploying for battle
The pyromaniac bit…
—description from the publisher
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Vive le Roi!: Fast Play 18th Century Wargame Rules for the Wars of Frederick the Great, Malborough
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ag.gameitem.lastUpdated: 2025-04-27 23:08:18.0