Arkham Horror: The Card Game (2016)
Tempo de Jogo: 120
Idade Mín.: 14
Jogadores: 1 - 2
Editora: Edge Entertainment, Arclight Games, Galakta, Asmodee, Asterion Press, Heidelberger Spieleverlag, Galápagos Jogos, Fantasy Flight Games, Korea Boardgames, Hobby World, Ігромаг
Designers: MJ Newman, Nate French
Artistas: Evan Simonet, Ignacio Bazán Lazcano, Mercedes Opheim, Zoe Robinson, Marcin Jakubowski, Henning Ludvigsen, Christopher Hosch
Mecânicas: Area Movement, Cooperative Game, Map Deformation, Stat Check Resolution, Push Your Luck, Communication Limits, Scenario / Mission / Campaign Game, Variable Player Powers, Events, Hand Management, Role Playing, Action Points, Solo / Solitaire Game, Deck Construction, Modular Board
Idade Mín.: 14
Jogadores: 1 - 2
Editora: Edge Entertainment, Arclight Games, Galakta, Asmodee, Asterion Press, Heidelberger Spieleverlag, Galápagos Jogos, Fantasy Flight Games, Korea Boardgames, Hobby World, Ігромаг
Designers: MJ Newman, Nate French
Artistas: Evan Simonet, Ignacio Bazán Lazcano, Mercedes Opheim, Zoe Robinson, Marcin Jakubowski, Henning Ludvigsen, Christopher Hosch
Mecânicas: Area Movement, Cooperative Game, Map Deformation, Stat Check Resolution, Push Your Luck, Communication Limits, Scenario / Mission / Campaign Game, Variable Player Powers, Events, Hand Management, Role Playing, Action Points, Solo / Solitaire Game, Deck Construction, Modular Board
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Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between role-playing and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!
In the game, you, alone or with a friend (or up to three friends with two Core Sets), become investigators within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.
No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.
Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...
The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.
In the game, you, alone or with a friend (or up to three friends with two Core Sets), become investigators within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.
No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.
Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...
The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.
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O jogo também foi publicado com estes nomes:
Horror w Arkham: Gra Karciana ,
アーカムホラー ザ・カードゲーム ,
诡镇奇谈 卡牌版 ,
아컴 호러: 카드 게임 ,
Arkham Horror: El Juego de Cartas ,
Жах Аркгема: Карткова Гра ,
魔鎮驚魂卡牌版 ,
Ужас Аркхэма: Карточная игра ,
Arkham Horror: Il Gioco di Carte ,
Horreur à Arkham: Le Jeu de Cartes ,
Arkham Horror: Das Kartenspiel ,
Arkham Horror: The Card Game
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ag.gameitem.lastUpdated: 2025-04-23 13:23:51.483