Dreams of Empire (2024)

Spelafbeelding 419cd83f9656f45d0196573f0ae01fcc_thb.jpg 🔎
Speeltijd: 0
Min. Leeftijd: 12
Spelers: 1 - 2
Uitgever: Red Sash Games
Ontwerpers: Ian Weir
Kunstenaars: Ian Weir
Mechanismen: Hexagon Grid, Ratio / Combat Results Table, Moving Multiple Units

Two-player operational-level war game set in South India during Europe's Age of Reason. This is not a 'colonial' game. It focuses on the wars of the native states during the 1730s and 1740s AD, such as the Travancore-Dutch War (which Travancore won), the Canarese invasion of Northern Malabar, the Madurai Succession Wars, and kingdom-building by Muslim adventurers on the southern fringe of the Mughal Empire.

The game uses two map scales (4 leagues per hex for the sandbox grand campaign scenario, and 1 league per hex for the various minor scenarios, which use different maps). Unit scale is 'brigade' and manoeuvre-units are armies and 'columns' commanded by leaders. Specialists such as pioneers, elephants, or assassins, are allocated to the regular formations for specific mission requirements (bridging, siegecraft, killing an enemy leader, etc.). Turns represent 3 weeks and scenarios cover periods from one to ten years.

16th volume of Red Sash Games' Lace Wars series and rules-compatible with the other games in the series. Includes rules for adding RSG's Sea Lords module Carnatic War (sold separately in the Four Corners box) to create a 3 to 4-player game.

-description from designer



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Het spel werd ook onder deze namen uitgebracht: Dreams of Empire

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ag.gameitem.lastUpdated: 2025-04-25 05:28:43.025