XV Corps: The Somme 1916 (2016)
Czas gry: 60
Min. wiek: 12
Gracze: 2
Wydawca: Vexillia Limited
Projektanci: Neal Reid
Artyści: Nieznany
Mechaniki: Hand Management, Card Play Conflict Resolution
Min. wiek: 12
Gracze: 2
Wydawca: Vexillia Limited
Projektanci: Neal Reid
Artyści: Nieznany
Mechaniki: Hand Management, Card Play Conflict Resolution
Pokaż opis Pokaż komentarze Trend cen
XV Corps: The Somme 1916
This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916.
This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules.
There are no rules with this game and you will need a copy of X Corps to play the game.
The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the XV Corps, Lt. General Henry Horne. The other player is his opponent Lt. General Hermann von Stein commander of the German XIV Reserve Corps.
New cards:
British have less heavy artillery.
British mines at Tambar & Mametz.
Germans have less wire & more redoubts.
Key game concepts:
The use of “No Man’s Land” reflecting its importance to both sides.
The German use of artillery in tactical defence and to support counter-attacks.
The British use of counter-battery fire rather than pure area bombardment.
The consolidation of captured trenches against counter-attacks.
—description from the publisher
This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916.
This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules.
There are no rules with this game and you will need a copy of X Corps to play the game.
The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the XV Corps, Lt. General Henry Horne. The other player is his opponent Lt. General Hermann von Stein commander of the German XIV Reserve Corps.
New cards:
British have less heavy artillery.
British mines at Tambar & Mametz.
Germans have less wire & more redoubts.
Key game concepts:
The use of “No Man’s Land” reflecting its importance to both sides.
The German use of artillery in tactical defence and to support counter-attacks.
The British use of counter-battery fire rather than pure area bombardment.
The consolidation of captured trenches against counter-attacks.
—description from the publisher
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Powiązane gry
ag.gameitem.lastUpdated: 2025-04-22 18:12:12.414