Critical Mass: Raijin vs Archon (2018)
Tiempo de Juego: 30
Edad Mínima: 14
Jugadores: 2
Editor: DICE TOWER ESSENTIALS, Arcane Wonders
Diseñadores: Kevin Chang
Artistas: Michael Penn, Andreas Zafiratos, John Guytan, Dimas Wijil Pamungkas, Júlio Rocha, Stephen Gibson, Víctor Pérez Corbella
Mecánicas: Deck, Bag, and Pool Building, Rock-Paper-Scissors, Variable Player Powers, Simultaneous Action Selection, Hand Management
Edad Mínima: 14
Jugadores: 2
Editor: DICE TOWER ESSENTIALS, Arcane Wonders
Diseñadores: Kevin Chang
Artistas: Michael Penn, Andreas Zafiratos, John Guytan, Dimas Wijil Pamungkas, Júlio Rocha, Stephen Gibson, Víctor Pérez Corbella
Mecánicas: Deck, Bag, and Pool Building, Rock-Paper-Scissors, Variable Player Powers, Simultaneous Action Selection, Hand Management
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Critical Mass is a fast-paced mech combat game. Players go head-to-head in this fighting-strategy game with deck-building aspects. Players choose their favorite mech to battle it out, with each mech offering a different loadout of cards to start the game and unique powers.
Each turn, players play a card face-down. When both players have chosen a card, they reveal them. Cards resolve based on their speed if they haven't been interrupted. Weapons deal damage and interrupt the enemy, while defending avoids weapon hits. Upgrading offers you additional cards to add to your arsenal but is vulnerable to being interrupted. Lastly, recharge reloads spent cards.
As cards are played, they go to their owner's cool-down pile, where they remain until they're reloaded. As players take damage, the armor on their mech is destroyed. When enough armor is destroyed, an armor core becomes vulnerable and can be destroyed to stun that mech for the next turn. The game ends when a mech's armor is completely destroyed down to the last core.
Each turn, players play a card face-down. When both players have chosen a card, they reveal them. Cards resolve based on their speed if they haven't been interrupted. Weapons deal damage and interrupt the enemy, while defending avoids weapon hits. Upgrading offers you additional cards to add to your arsenal but is vulnerable to being interrupted. Lastly, recharge reloads spent cards.
As cards are played, they go to their owner's cool-down pile, where they remain until they're reloaded. As players take damage, the armor on their mech is destroyed. When enough armor is destroyed, an armor core becomes vulnerable and can be destroyed to stun that mech for the next turn. The game ends when a mech's armor is completely destroyed down to the last core.
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ag.gameitem.lastUpdated: 2025-04-21 08:55:32.098