Skytear (2020)
Temps de jeu: 45
Age min.: 13
Joueurs: 2 - 4
Editeur: Czacha Games, TCG Factory, PvP Geeks, Precisamente, Skytear Games
Concepteurs: Riccardo Neri, Giacomo Neri, Riccardo Parmeggiani
Artistes: Marko Fiedler, Jack Kaiser, Rafael Dioli, Francesco Orrù, Anca Albu, Bogdan Antoci, Kim Van Deun, Alba Palacio
Mécaniques: Modular Board, Deck, Bag, and Pool Building, Grid Movement, Open Drafting, Variable Player Powers, Action Points, Hand Management
Age min.: 13
Joueurs: 2 - 4
Editeur: Czacha Games, TCG Factory, PvP Geeks, Precisamente, Skytear Games
Concepteurs: Riccardo Neri, Giacomo Neri, Riccardo Parmeggiani
Artistes: Marko Fiedler, Jack Kaiser, Rafael Dioli, Francesco Orrù, Anca Albu, Bogdan Antoci, Kim Van Deun, Alba Palacio
Mécaniques: Modular Board, Deck, Bag, and Pool Building, Grid Movement, Open Drafting, Variable Player Powers, Action Points, Hand Management
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Skytear is a competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 32 heroes from an original fantasy universe.
Using a draft system that supplements regular deckbuilding, players pick heroes from four factions in order to flexibly respond to their opponent's selections. Then, using these heroes, players compete to take control of the lanes and lead the minions there to assault the enemies' towers, or enter the dome to take control of the outsider there. In doing so, they will win one of the three victory conditions selected at the start of the game, allowing for potential bluffing or feints by switching objective.
Skytear is diceless, instead revolving around modifiers printed on each power card. This duality of effect means deckbuilding is a nuanced issue: cards that are most beneficial when played (and likely will) come with a negative modifier, reducing the effectiveness of most attacks. At the same time, drafting a particular hero provides you with their associated cards, meaning flexibility can be integrated into your hero selections.
With two maps, 32 heroes, and over 65 power cards at launch, Skytear is an extremely replayable tactical experience.
Using a draft system that supplements regular deckbuilding, players pick heroes from four factions in order to flexibly respond to their opponent's selections. Then, using these heroes, players compete to take control of the lanes and lead the minions there to assault the enemies' towers, or enter the dome to take control of the outsider there. In doing so, they will win one of the three victory conditions selected at the start of the game, allowing for potential bluffing or feints by switching objective.
Skytear is diceless, instead revolving around modifiers printed on each power card. This duality of effect means deckbuilding is a nuanced issue: cards that are most beneficial when played (and likely will) come with a negative modifier, reducing the effectiveness of most attacks. At the same time, drafting a particular hero provides you with their associated cards, meaning flexibility can be integrated into your hero selections.
With two maps, 32 heroes, and over 65 power cards at launch, Skytear is an extremely replayable tactical experience.
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ag.gameitem.lastUpdated: 2025-04-24 06:53:47.379