Cthulhu Realms (2015)
Speeltijd: 45
Min. Leeftijd: 14
Spelers: 2 - 4
Uitgever: ADC Blackfire Entertainment GmbH, Baldar, GaGa Games, Tasty Minstrel Games, Edge Entertainment, Arclight Games, Asterion Press, Pendragon Game Studio
Ontwerpers: Darwin Kastle
Kunstenaars: Rob Lundy, Thomas Deeny, Adam P. McIver
Mechanismen: Deck, Bag, and Pool Building, Player Elimination
Min. Leeftijd: 14
Spelers: 2 - 4
Uitgever: ADC Blackfire Entertainment GmbH, Baldar, GaGa Games, Tasty Minstrel Games, Edge Entertainment, Arclight Games, Asterion Press, Pendragon Game Studio
Ontwerpers: Darwin Kastle
Kunstenaars: Rob Lundy, Thomas Deeny, Adam P. McIver
Mechanismen: Deck, Bag, and Pool Building, Player Elimination
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out.
Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players.
Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played.
If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.
Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players.
Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played.
If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.
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Het spel werd ook onder deze namen uitgebracht:
クトゥルフ レアルムズ ,
Миры Ктулху ,
Cthulhu światy ,
Cthulhu Realms
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ag.gameitem.lastUpdated: 2025-04-25 23:15:26.244