Ufology (2012)
Czas gry: 15
Min. wiek: 12
Gracze: 2 - 6
Wydawca: Cave Banana Games
Projektanci: Geoffrey Globus
Artyści: C. Wilson Trull, Z. Mann Zilla
Mechaniki: Open Drafting, Set Collection
Min. wiek: 12
Gracze: 2 - 6
Wydawca: Cave Banana Games
Projektanci: Geoffrey Globus
Artyści: C. Wilson Trull, Z. Mann Zilla
Mechaniki: Open Drafting, Set Collection
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Aliens, UFOs – are they real? After years of research, Ufologists have answered this question, and the answer is...maybe. This is where you come in. Gather evidence, get your Doctorate, hack your opponent's computer, then – perhaps – you will solve one of the World's greatest mysteries: Are we alone in the universe?
Ufology is a card game based on the fringe scientific field of the same name. In Ufology, players use Research cards to collect Evidence cards from a 3x3 card grid (3x4 in 5-6 player games) called the Field of Research. Those Evidence cards, ranging in value from 0 to 6 points, are placed with Case cards that have corresponding icons. When a Case has the indicated pieces of evidence, it is considered Closed. The game ends as soon as a player closes three Cases, and the player with the most points wins.
Action cards allow players to, for instance, take cards from an opponents hands, move cards from Case to another, etc. There are also Credentials cards that increase the number of cards a player may use on there turn or their hand size, and Culture cards which change the game play for all players.
Ufology is a card game based on the fringe scientific field of the same name. In Ufology, players use Research cards to collect Evidence cards from a 3x3 card grid (3x4 in 5-6 player games) called the Field of Research. Those Evidence cards, ranging in value from 0 to 6 points, are placed with Case cards that have corresponding icons. When a Case has the indicated pieces of evidence, it is considered Closed. The game ends as soon as a player closes three Cases, and the player with the most points wins.
Action cards allow players to, for instance, take cards from an opponents hands, move cards from Case to another, etc. There are also Credentials cards that increase the number of cards a player may use on there turn or their hand size, and Culture cards which change the game play for all players.
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ag.gameitem.lastUpdated: 2025-04-24 16:15:27.245