Mystiska magiker (2017)
Tempo de Jogo: 30
Idade Mín.: 9
Jogadores: 2 - 6
Editora: Användbart Litet Företag
Designers: Kristina Ingvar, Håkan Sjunnesson, Erik Sturegård
Artistas: Inkration Studio
Mecânicas: Roll / Spin and Move, Deduction, Targeted Clues, Memory
Idade Mín.: 9
Jogadores: 2 - 6
Editora: Användbart Litet Företag
Designers: Kristina Ingvar, Håkan Sjunnesson, Erik Sturegård
Artistas: Inkration Studio
Mecânicas: Roll / Spin and Move, Deduction, Targeted Clues, Memory
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The game is about finding out which magicians the other players have chosen. If you expose an opponent, you win his magician. The player who last has a magician on hand, when all opponents have lost theirs, has won.
Each player has a deck of eight cards that show exactly the same magician. Each player chooses one of them and put it facedown on the board. The player roll a dice and goes along a path and performs an action depending on the color you land on. On yellow or green, you can ask one or two questions to any other player. You get the questions by drawing a question card. What you ask is whether the chosen magician has or does not have a specific attribute, such as a blue hat. Depending on the answer, you mark on your display which possible magicians that player may have chosen. If you end up on pink, you can either try to guess another player's magician or if you are not yet prepared to take a pink token that can be used to guess at a later time. If you end up on blue, you have to replace your magician with a new one (but it can be the same) so that the other players have to reset their displays.
—user summary
Each player has a deck of eight cards that show exactly the same magician. Each player chooses one of them and put it facedown on the board. The player roll a dice and goes along a path and performs an action depending on the color you land on. On yellow or green, you can ask one or two questions to any other player. You get the questions by drawing a question card. What you ask is whether the chosen magician has or does not have a specific attribute, such as a blue hat. Depending on the answer, you mark on your display which possible magicians that player may have chosen. If you end up on pink, you can either try to guess another player's magician or if you are not yet prepared to take a pink token that can be used to guess at a later time. If you end up on blue, you have to replace your magician with a new one (but it can be the same) so that the other players have to reset their displays.
—user summary
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Mystiska magiker
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ag.gameitem.lastUpdated: 2025-04-30 22:58:46.685