Karten Kniffel (2014)
Speeltijd: 20
Min. Leeftijd: 8
Spelers: 2 - 5
Uitgever: Schmidt Spiele, G3
Ontwerpers: Michael Feldkötter
Kunstenaars: Matthias Fautz
Mechanismen: Set Collection, Score-and-Reset Game, Hand Management, Paper-and-Pencil
Min. Leeftijd: 8
Spelers: 2 - 5
Uitgever: Schmidt Spiele, G3
Ontwerpers: Michael Feldkötter
Kunstenaars: Matthias Fautz
Mechanismen: Set Collection, Score-and-Reset Game, Hand Management, Paper-and-Pencil
Beschrijving Tonen Opmerkingen Tonen Prijstrend
As might be obvious from the title, Karten Kniffel recreates Kniffel (a.k.a. Yahtzee) as a card game. The goal of the game remains the same: Create valuable combinations shown on the scoring sheet and collect more points than everyone else to win.
The deck consists of 108 cards, with the numbers 1-6 each appearing 18 times. Each player starts with a hand of five cards. On a turn, a player has two choices:
Discard 0-5 cards from your hand, then draw that many cards plus one from the deck. You can't have more than ten cards in hand.
Play five cards from hand, record your points on the score sheet, then refill your hand to five cards.
In more detail, to score, you lay down five cards and score for one of the combinations on the score sheet: number of 1s, 2s, etc.; three- or four-of-a-kind; full house; small or large straight; Kniffel; etc. Write the score in the left-hand box of the appropriate line. You also lose 2 points for each other card in your hand, so note these penalty points in the right-hand box.
As soon as one player scores in all of the lines on his score sheet, players complete the round so that everyone has the same number of turns, then they tally their scores and subtract their penalties. Whoever has the highest score wins.
The deck consists of 108 cards, with the numbers 1-6 each appearing 18 times. Each player starts with a hand of five cards. On a turn, a player has two choices:
Discard 0-5 cards from your hand, then draw that many cards plus one from the deck. You can't have more than ten cards in hand.
Play five cards from hand, record your points on the score sheet, then refill your hand to five cards.
In more detail, to score, you lay down five cards and score for one of the combinations on the score sheet: number of 1s, 2s, etc.; three- or four-of-a-kind; full house; small or large straight; Kniffel; etc. Write the score in the left-hand box of the appropriate line. You also lose 2 points for each other card in your hand, so note these penalty points in the right-hand box.
As soon as one player scores in all of the lines on his score sheet, players complete the round so that everyone has the same number of turns, then they tally their scores and subtract their penalties. Whoever has the highest score wins.
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ag.gameitem.lastUpdated: 2025-04-27 16:48:27.13