Nuts and Bolts (2023)
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2
Uitgever: Button Shy
Ontwerpers: Ian Howard
Kunstenaars: Onbekend
Mechanismen: Dice Rolling
Min. Leeftijd: 0
Spelers: 2
Uitgever: Button Shy
Ontwerpers: Ian Howard
Kunstenaars: Onbekend
Mechanismen: Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Breakfast Shy postcard game, include in December 2022 Board Game of the Month Club Postcard package.
Very light game rules, a game that could be on the back of a cereal box!
Be the first player to build a complete robot by collecting all of the pieces to assemble the 3 parts.
To start the game, both players simultaneously roll 3 dice each and then each player spends their dice as fast as they can. After spending or deciding not to spend your dice, immediately reroll all 3 of your dice without waiting for your opponent.
Spending Dice: Use the values on your rolled dice (either individually or adding multiple dice together) to make purchases. Each spent die can only be used once before it is rerolled.
Dice can be used to purchase pieces or helpers. To buy a piece, spend one or more dice that total the number of the piece and cross off that piece. Pieces are grouped by their associated part; after purchasing all the pieces for a part, fill in the circle for that part. Players may instead spend 2 dice of any values to buy a helper. Circle an uncircled helper. Each helper has a specific value and can be crossed off once to count as a die of that value. (This is an additional die value which can be used alongside the rolled dice.)
The game ends immediately when one player has filled in all 3 parts. They win!
Very light game rules, a game that could be on the back of a cereal box!
Be the first player to build a complete robot by collecting all of the pieces to assemble the 3 parts.
To start the game, both players simultaneously roll 3 dice each and then each player spends their dice as fast as they can. After spending or deciding not to spend your dice, immediately reroll all 3 of your dice without waiting for your opponent.
Spending Dice: Use the values on your rolled dice (either individually or adding multiple dice together) to make purchases. Each spent die can only be used once before it is rerolled.
Dice can be used to purchase pieces or helpers. To buy a piece, spend one or more dice that total the number of the piece and cross off that piece. Pieces are grouped by their associated part; after purchasing all the pieces for a part, fill in the circle for that part. Players may instead spend 2 dice of any values to buy a helper. Circle an uncircled helper. Each helper has a specific value and can be crossed off once to count as a die of that value. (This is an additional die value which can be used alongside the rolled dice.)
The game ends immediately when one player has filled in all 3 parts. They win!
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ag.gameitem.lastUpdated: 2025-04-25 08:36:10.767