Mahjong (1850)
Speeltijd: 120
Min. Leeftijd: 8
Spelers: 3 - 4
Uitgever: U3, Rosiness, Schmidt Spiele, Kärnan, Parker Brothers, Golconda, Crisloid, Spółdzielnia Rzemieślnicza Wielobranżowa "Przemysław", National Mah Jongg League, Inc., Cayro, The Games, Perry & Co. Ltd., Brevete S.G.D.G., CHH Games, Miro Company, Hartung-Spiele, John Lewis, Tactic, Golden, Kerry's Mah Jong, Zontik Games, Carlsberg, Wood Expressions, Cardinal, SPM: Syarikat Permainan Malaysia, De La Rue, Educa Borras, (Unknown), E. S. Lowe Company Inc., Brybelly, Wizards of the Coast, Laurence King Publishing Ltd, Geoludie, Chinese Arts & Crafts, Gibsons, Grapet, Philos, Guanhua (冠華), Chad Valley Co Ltd., Woodstock Spiele, Grow Jogos e Brinquedos, Alga, Sterling Games, Michael Stanfield, ASS Altenburger Spielkarten, Kirjalito, John Jaques of London, Jumbo, John N. Hansen Co., Inc., Franz Schmidt, A. D. Richter & Cie., John Sands Pty Ltd, Fratelli Fabbri Editori (Fabbri Editore), (Public Domain), National Games, Inc., Olsen, Intercontor AG, Dal Negro, KR, Skor-Mor, Blizzard Entertainment, Dilemma Games, Monkey Pod Games, Revanche Spelen, Royal Depth, Fame Products, SYU Creation, Weico Produkte GmbH, H. P. Gibson & Sons, Longfield Games, Yellow Mountain Imports, Creative Crafthouse
Ontwerpers: (Uncredited)
Kunstenaars: Barbro Hennius
Mechanismen: Set Collection, Hand Management
Min. Leeftijd: 8
Spelers: 3 - 4
Uitgever: U3, Rosiness, Schmidt Spiele, Kärnan, Parker Brothers, Golconda, Crisloid, Spółdzielnia Rzemieślnicza Wielobranżowa "Przemysław", National Mah Jongg League, Inc., Cayro, The Games, Perry & Co. Ltd., Brevete S.G.D.G., CHH Games, Miro Company, Hartung-Spiele, John Lewis, Tactic, Golden, Kerry's Mah Jong, Zontik Games, Carlsberg, Wood Expressions, Cardinal, SPM: Syarikat Permainan Malaysia, De La Rue, Educa Borras, (Unknown), E. S. Lowe Company Inc., Brybelly, Wizards of the Coast, Laurence King Publishing Ltd, Geoludie, Chinese Arts & Crafts, Gibsons, Grapet, Philos, Guanhua (冠華), Chad Valley Co Ltd., Woodstock Spiele, Grow Jogos e Brinquedos, Alga, Sterling Games, Michael Stanfield, ASS Altenburger Spielkarten, Kirjalito, John Jaques of London, Jumbo, John N. Hansen Co., Inc., Franz Schmidt, A. D. Richter & Cie., John Sands Pty Ltd, Fratelli Fabbri Editori (Fabbri Editore), (Public Domain), National Games, Inc., Olsen, Intercontor AG, Dal Negro, KR, Skor-Mor, Blizzard Entertainment, Dilemma Games, Monkey Pod Games, Revanche Spelen, Royal Depth, Fame Products, SYU Creation, Weico Produkte GmbH, H. P. Gibson & Sons, Longfield Games, Yellow Mountain Imports, Creative Crafthouse
Ontwerpers: (Uncredited)
Kunstenaars: Barbro Hennius
Mechanismen: Set Collection, Hand Management
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Mah-Jongg (Chinese 麻將/麻将 Májiàng [game of the] sparrow) is a traditional Chinese game using illustrated tiles, with game play similarities to rummy. It is a popular gambling game, but wagering real stakes is by no means necessary to have fun playing.
The tiles consist of three suits numbering 1-9 (Dots, Numbers or Characters, and Bamboo, the "Ace" of which almost always looks like a bird), three different dragons (Red, Green, and White [white is unusual in that it may look like a silvery dragon, or like a picture frame, or blank - think "White dragon in a snowstorm"), and the four winds (east, south, west, and north). There are four copies of each tile. This totals to 136 tiles. In addition, special Flower, Season, and Joker (American version) tiles may also be used.
Four players take turns drawing from a stock (the wall), or from the other players' discards, in an attempt to form sets of numeric sequences (e.g., 5-6-7 of the same suit, which can only be drawn from the player at one's left, by calling "Chow"), triplets and quadruplets (which can be drawn from the discards out-of-turn by calling "Pung"), pairs, and other patterns. "Pung" takes precedence over "Chow", and "Mah Jongg" takes precedence over all (and is the only situation one may draw "Chow" out-of-turn.) What happens if a single discard would give two (or more!) players "Mah Jongg"? Precedence goes to the player who would play next in normal sequence.
Originating in China in the mid-19th century, it was introduced to the U.S. in the 1920s. It is now played in different forms throughout Asia, Europe, North America, Australia, and New Zealand. Although the rules for game play are fairly constant, there are an immense variety of scoring schemes. A few general categories of rule-sets include: Chinese Classical, Hong Kong Old Style, Japanese, Taiwanese, Western, and American.
The tiles consist of three suits numbering 1-9 (Dots, Numbers or Characters, and Bamboo, the "Ace" of which almost always looks like a bird), three different dragons (Red, Green, and White [white is unusual in that it may look like a silvery dragon, or like a picture frame, or blank - think "White dragon in a snowstorm"), and the four winds (east, south, west, and north). There are four copies of each tile. This totals to 136 tiles. In addition, special Flower, Season, and Joker (American version) tiles may also be used.
Four players take turns drawing from a stock (the wall), or from the other players' discards, in an attempt to form sets of numeric sequences (e.g., 5-6-7 of the same suit, which can only be drawn from the player at one's left, by calling "Chow"), triplets and quadruplets (which can be drawn from the discards out-of-turn by calling "Pung"), pairs, and other patterns. "Pung" takes precedence over "Chow", and "Mah Jongg" takes precedence over all (and is the only situation one may draw "Chow" out-of-turn.) What happens if a single discard would give two (or more!) players "Mah Jongg"? Precedence goes to the player who would play next in normal sequence.
Originating in China in the mid-19th century, it was introduced to the U.S. in the 1920s. It is now played in different forms throughout Asia, Europe, North America, Australia, and New Zealand. Although the rules for game play are fairly constant, there are an immense variety of scoring schemes. A few general categories of rule-sets include: Chinese Classical, Hong Kong Old Style, Japanese, Taiwanese, Western, and American.
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ag.gameitem.lastUpdated: 2025-04-26 06:38:08.111