The Kuromaku: Domination of Japan (1987)
Tiempo de Juego: 90
Edad Mínima: 0
Jugadores: 2 - 8
Editor: Sho-Kikaku
Diseñadores: Ginichiro Suzuki
Artistas: Desconocido
Mecánicas: Dice Rolling, Network and Route Building
Edad Mínima: 0
Jugadores: 2 - 8
Editor: Sho-Kikaku
Diseñadores: Ginichiro Suzuki
Artistas: Desconocido
Mecánicas: Dice Rolling, Network and Route Building
Mostrar Descripción Mostrar Comentarios Tendencia de Precios
"Kuro-maku" (literal translation is "black curtain") means "wirepuller" in Japanese. This game was designed under the influence of Illuminati.
The game of conflict for domination of Japan in modern age. Companies and organizations in the game is fictitious, however they have a name reminiscent of a real organization.
Each player take one character card. Each card represents a person that have ambitions to domination of Japan. They have basic abilities, special ability and victory condition. So, each player performs a wirepuller behind black curtain of Japanese society.
Organization cards is another type of card in play. These cards are represent a corporation, political party, government agencies or other group. In the game play, players control many organization and appoint to one of five section of their syndicate. Money section is use for income, other four sections is use for attack to other organization.
In each turn, players first receive income and then take two actions from attack, recover, re-organize, exchange or pass.
The game is end who achieve personal victory condition or time limit. In later case, winner determined by most powerful attack ability in each syndicate.
The game of conflict for domination of Japan in modern age. Companies and organizations in the game is fictitious, however they have a name reminiscent of a real organization.
Each player take one character card. Each card represents a person that have ambitions to domination of Japan. They have basic abilities, special ability and victory condition. So, each player performs a wirepuller behind black curtain of Japanese society.
Organization cards is another type of card in play. These cards are represent a corporation, political party, government agencies or other group. In the game play, players control many organization and appoint to one of five section of their syndicate. Money section is use for income, other four sections is use for attack to other organization.
In each turn, players first receive income and then take two actions from attack, recover, re-organize, exchange or pass.
The game is end who achieve personal victory condition or time limit. In later case, winner determined by most powerful attack ability in each syndicate.
Actualmente no tenemos datos de precios para este juego.
Este juego actualmente no se comercia en el mercado:
Este juego actualmente no está listado en el mercado. Si quieres vender el tuyo, por favor añádelo al mercado.
Mercado
Juegos Relacionados
ag.gameitem.lastUpdated: 2025-04-22 12:21:48.989