1877: Venezuela (2021)
Tempo de Jogo: 180
Idade Mín.: 14
Jogadores: 2 - 7
Editora: All-Aboard Games
Designers: Toby Mao, Scott Petersen
Artistas: Desconhecido
Mecânicas: Auction / Bidding, Network and Route Building, Investment, Stock Holding, Tile Placement
Idade Mín.: 14
Jogadores: 2 - 7
Editora: All-Aboard Games
Designers: Toby Mao, Scott Petersen
Artistas: Desconhecido
Mecânicas: Auction / Bidding, Network and Route Building, Investment, Stock Holding, Tile Placement
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1877: Venezuela is all the best parts of 1817 packed into a very small game that plays fast and comes out of the starting gate at full speed.
Short (2h) 1817-style game with a focus on short sales and financial arbitrage and sabotage
Rules changes from 1817:
Currency “$” and “Bs.” both represent the Venezuelan bolívar
There are no private companies.
Corporations can only IPO as 5-share. There are no 2-share companies in the game.
10-share companies have 10 short shares available.
When a player wins an auction to start a company, they immediately get a “housekeeping turn” where they can only do actions with the corporation they just won, (buy tokens/take loans/buy trains/redeem shares). Then the turn order resumes with the player after the player that started the auction.
The auction bid is paid to the bank. When a new corporation IPOs, the stock value is half the bid amount, rounded down. The corporation receives 2.5x the stock value and three shares are placed in the open market.
There is no restriction on when a corporation can be shorted after it has IPOed.
Corporations that formed during the current stock round can buy trains as a part of the stock round as a corporate action.
Corporations may only buy new trains from the bank, not from other corporations or the open market.
Game end trigger is the 4-train and ends after a full set of 2 ORs. There is no short sale restriction during the last stock round of the game.
When a mine tile is upgraded (yellow to green or green to brown), the company that performed the upgrade receives Bs.20 after the upgrade.
Short (2h) 1817-style game with a focus on short sales and financial arbitrage and sabotage
Rules changes from 1817:
Currency “$” and “Bs.” both represent the Venezuelan bolívar
There are no private companies.
Corporations can only IPO as 5-share. There are no 2-share companies in the game.
10-share companies have 10 short shares available.
When a player wins an auction to start a company, they immediately get a “housekeeping turn” where they can only do actions with the corporation they just won, (buy tokens/take loans/buy trains/redeem shares). Then the turn order resumes with the player after the player that started the auction.
The auction bid is paid to the bank. When a new corporation IPOs, the stock value is half the bid amount, rounded down. The corporation receives 2.5x the stock value and three shares are placed in the open market.
There is no restriction on when a corporation can be shorted after it has IPOed.
Corporations that formed during the current stock round can buy trains as a part of the stock round as a corporate action.
Corporations may only buy new trains from the bank, not from other corporations or the open market.
Game end trigger is the 4-train and ends after a full set of 2 ORs. There is no short sale restriction during the last stock round of the game.
When a mine tile is upgraded (yellow to green or green to brown), the company that performed the upgrade receives Bs.20 after the upgrade.
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1877: Venezuela
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ag.gameitem.lastUpdated: 2025-04-30 12:03:37.475