Piercing the Reich: The Battle for Aachen, Siegfried Line Campaign, Sep-Oct 1944 (1995)
Temps de jeu: 600
Age min.: 12
Joueurs: 2
Editeur: Moments in History
Concepteurs: Dirk Blennemann
Artistes: John Kranz, Beth Queman, Dirk Blennemann
Mécaniques: Grid Movement, Hexagon Grid, Dice Rolling
Age min.: 12
Joueurs: 2
Editeur: Moments in History
Concepteurs: Dirk Blennemann
Artistes: John Kranz, Beth Queman, Dirk Blennemann
Mécaniques: Grid Movement, Hexagon Grid, Dice Rolling
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Piercing the Reich: The Battle for Aachen, Siegfried Line Campaign, Sep-Oct 1944 is an operational level simulation of the Battle of Aachen, 12 September to 21 October 1944.
Piercing the Reich is modeled after a modified version of the popular Triumphant Fox: Rommel's Finest Hour – The Gazala Battles May-June 1942 gaming system, using an innovative, interactive sequence of play. With individual formation activated, the focus is on command control, keeping both players constantly involved in the action.
Piercing the Reich stands out for its excellent OoB Research and highly-playable yet detailed game system created to capture the key elements of this historic battle. Special game features include: Infiltration Tactics, Variable Game Turn Length, Variable Combat Strength Determination & Allied Victory Objectives, Formation Reaction & Reserve Status, Armor Superiority & Tiger Tank Scare, Railroad Guns, and much more.
Game Scale:
Game Turn: 2 to 8 days
Hex: .75 mile / 1.2 kilometers
Units: Battalion
Game Inventory:
One 22 x 34" full color map
Two dual-side printed countersheet (360 1/2" counters)
One 64-page rules & historical article booklet
Four dual-side printed Player Aid cards
One 10-sided die
Solitaire Playability: High
Complexity Level: High
Players: 1 or more
Playing Time: .5 to 10 hours (scenario dependant)
Piercing the Reich is modeled after a modified version of the popular Triumphant Fox: Rommel's Finest Hour – The Gazala Battles May-June 1942 gaming system, using an innovative, interactive sequence of play. With individual formation activated, the focus is on command control, keeping both players constantly involved in the action.
Piercing the Reich stands out for its excellent OoB Research and highly-playable yet detailed game system created to capture the key elements of this historic battle. Special game features include: Infiltration Tactics, Variable Game Turn Length, Variable Combat Strength Determination & Allied Victory Objectives, Formation Reaction & Reserve Status, Armor Superiority & Tiger Tank Scare, Railroad Guns, and much more.
Game Scale:
Game Turn: 2 to 8 days
Hex: .75 mile / 1.2 kilometers
Units: Battalion
Game Inventory:
One 22 x 34" full color map
Two dual-side printed countersheet (360 1/2" counters)
One 64-page rules & historical article booklet
Four dual-side printed Player Aid cards
One 10-sided die
Solitaire Playability: High
Complexity Level: High
Players: 1 or more
Playing Time: .5 to 10 hours (scenario dependant)
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