Wedge-It (1992)
Temps de jeu: 0
Age min.: 0
Joueurs: 2
Editeur: (Self-Published)
Concepteurs: Brad Humrichouser, Curtis F. Kaylor
Artistes: Inconnu
Mécaniques: Inconnu
Age min.: 0
Joueurs: 2
Editeur: (Self-Published)
Concepteurs: Brad Humrichouser, Curtis F. Kaylor
Artistes: Inconnu
Mécaniques: Inconnu
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Wedge-It is played on a board of forty equilateral triangles arranged in a hexagonal grid. Each player has nine pieces which are equilateral triangles with handles (these are created by cutting and folding provided sheets).
The handle of each piece identifies its front. A piece may move into the space adjacent to its front by rotating around either adjacent vertex. A piece may also jump an opposing piece if its front is adjacent to one of the opposing piece's sides.
The object is to make it impossible for the opponent to move.
This is one of Kaylor and Humrichouser's "Games With Depth," all of which had folded 3D paper pieces.
The handle of each piece identifies its front. A piece may move into the space adjacent to its front by rotating around either adjacent vertex. A piece may also jump an opposing piece if its front is adjacent to one of the opposing piece's sides.
The object is to make it impossible for the opponent to move.
This is one of Kaylor and Humrichouser's "Games With Depth," all of which had folded 3D paper pieces.
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ag.gameitem.lastUpdated: 2025-04-27 20:16:59.52