Cuba (2007)
Temps de jeu: 120
Age min.: 10
Joueurs: 2 - 5
Editeur: Smart Ltd, Rio Grande Games, eggertspiele, Korea Boardgames, Hobby World, ADC Blackfire Entertainment, Kaissa Chess & Games, Filosofia Éditions, The Game Master BV
Concepteurs: Michael Rieneck, Stefan Stadler
Artistes: Michael Rieneck, Yvon-Cheryl Scholten, Stefan Stadler, Michael Menzel
Mécaniques: Market, Auction / Bidding, Voting, Variable Phase Order, Hand Management
Age min.: 10
Joueurs: 2 - 5
Editeur: Smart Ltd, Rio Grande Games, eggertspiele, Korea Boardgames, Hobby World, ADC Blackfire Entertainment, Kaissa Chess & Games, Filosofia Éditions, The Game Master BV
Concepteurs: Michael Rieneck, Stefan Stadler
Artistes: Michael Rieneck, Yvon-Cheryl Scholten, Stefan Stadler, Michael Menzel
Mécaniques: Market, Auction / Bidding, Voting, Variable Phase Order, Hand Management
Afficher la description Afficher les commentaires Tendance des prix
Game description from the publisher:
Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?
Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.
Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?
Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.
Nous n'avons actuellement aucune donnée de prix pour ce jeu.
Ce jeu n'est actuellement pas échangé sur la place de marché:
Ce jeu n'est actuellement pas listé sur la place de marché. Si vous voulez vendre le vôtre, veuillez l'ajouter à la place de marché.
Place de marché
Jeux liés
ag.gameitem.lastUpdated: 2025-04-21 06:55:43.191