Mahanadi (2022)
Tempo di Gioco: 45
Età Min.: 14
Giocatori: 3 - 6
Editore: Tacitgames
Designer: Kiran Kulkarni
Artisti: Sconosciuto
Meccaniche: Hidden Roles, Variable Player Powers, Cooperative Game, Tile Placement, Area Movement
Età Min.: 14
Giocatori: 3 - 6
Editore: Tacitgames
Designer: Kiran Kulkarni
Artisti: Sconosciuto
Meccaniche: Hidden Roles, Variable Player Powers, Cooperative Game, Tile Placement, Area Movement
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You are working together to save a life-giving river and its ecosystem. For each one of us, It is not just flowing water, but a deep connection to our being. How will we all work together to save it from contamination?
The players are specialists in their own right taking unique roles with the knowledge and the power that they bring in to save the situation and find a solution. A separate deck of cards for the abilities and contamination levels and land and river tiles for the various zones make up the components of the game.
Players use cards and place tiles to move around the board. The game ends when the last contaminated zone tile has been removed.
Players must together plan their strategy to mesh with their expert's strengths in order to prevent contamination. For example, the Tribe head can identify and find cures for ecosystem contamination, and the bio-Scientist needs only four cards of particular contamination to cure it instead of the normal five—but the contamination is spreading rapidly and time is running out.
If contamination spreads beyond recovery or if too much time elapses, the players all lose. If they stop and regenerate the ecosystem, they all win!
The players are specialists in their own right taking unique roles with the knowledge and the power that they bring in to save the situation and find a solution. A separate deck of cards for the abilities and contamination levels and land and river tiles for the various zones make up the components of the game.
Players use cards and place tiles to move around the board. The game ends when the last contaminated zone tile has been removed.
Players must together plan their strategy to mesh with their expert's strengths in order to prevent contamination. For example, the Tribe head can identify and find cures for ecosystem contamination, and the bio-Scientist needs only four cards of particular contamination to cure it instead of the normal five—but the contamination is spreading rapidly and time is running out.
If contamination spreads beyond recovery or if too much time elapses, the players all lose. If they stop and regenerate the ecosystem, they all win!
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Mahanadi
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ag.gameitem.lastUpdated: 2025-04-21 07:57:12.36