Bloodborne: The Card Game (2016)
Tempo di Gioco: 45
Età Min.: 14
Giocatori: 3 - 5
Editore: Portal Games, Delta Vision Publishing, Lex Games, ADC Blackfire Entertainment, CMON Global Limited, Lavka Games, Asmodee, Galápagos Jogos, Edge Entertainment
Designer: Eric M. Lang
Artisti: Sean Chancey
Meccaniche: Push Your Luck, Semi-Cooperative Game, Kill Steal, Simultaneous Action Selection, End Game Bonuses, Take That, Hand Management, Dice Rolling
Età Min.: 14
Giocatori: 3 - 5
Editore: Portal Games, Delta Vision Publishing, Lex Games, ADC Blackfire Entertainment, CMON Global Limited, Lavka Games, Asmodee, Galápagos Jogos, Edge Entertainment
Designer: Eric M. Lang
Artisti: Sean Chancey
Meccaniche: Push Your Luck, Semi-Cooperative Game, Kill Steal, Simultaneous Action Selection, End Game Bonuses, Take That, Hand Management, Dice Rolling
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Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures reside. Players compete to kill monsters and take their blood.
In general, Bloodborne is a game about risk management with a bit of group think, inventory management/upgrades, and tactical play. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities.
Each turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage.
Players can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points.
Says designer Eric M. Lang, "My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death."
In general, Bloodborne is a game about risk management with a bit of group think, inventory management/upgrades, and tactical play. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities.
Each turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage.
Players can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points.
Says designer Eric M. Lang, "My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death."
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Il gioco è stato pubblicato anche con questi nomi:
Bloodborne: il gioco di carte ,
Bloodborne: Karetní hra ,
Bloodborne: Порождение крови ,
Bloodborne: Card Game ,
Bloodborne: Das Kartenspiel ,
Bloodborne: The Card Game ,
Bloodborne: El juego de cartas ,
Bloodborne: Gra karciana ,
Bloodborne Jocul de Carti ,
Bloodborne: A kártyajáték ,
Bloodborne: le Jeu de Cartes
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ag.gameitem.lastUpdated: 2025-04-25 10:39:24.522