Age of Renaissance (1996)

Image du jeu 🔎
Temps de jeu: 300
Age min.: 12
Joueurs: 3 - 6
Editeur: The Avalon Hill Game Co, Descartes Editeur
Concepteurs: Jared Scarborough, Don Greenwood
Artistes: Kurt Miller, Stephen Langmead
Mécaniques: Area Movement, Simulation, Auction / Bidding

A game that is often described as a semi-sequel to Civilization.

Players attempt to build up their cultures during the Middle Ages and Renaissance periods. The game features a card deck that holds events, payout cards, and famous leaders of the particular eras. Although all cards will turn up somewhere during the game, the timing and position in which they will be played is crucial and will ensure a different game every time.

The main goal of each city-state is to gain points in the form of technical advances, while keeping their culture's misery level as low as possible. The payout structure is similar to those of Civilization and Advanced Civilization in that more resources of the same type yield increasingly higher payouts. This time particular payouts are triggered by card play for every player at once. An ingenious and very smooth working “combat” system is implemented to determine province – and thus resource - control.



Nous n'avons actuellement aucune donnée de prix pour ce jeu.
Ce jeu n'est actuellement pas échangé sur la place de marché:
Ce jeu n'est actuellement pas listé sur la place de marché. Si vous voulez vendre le vôtre, veuillez l'ajouter à la place de marché. Place de marché

Jeux liés

ag.gameitem.lastUpdated: 2025-04-21 08:05:49.365