Nakatta (2024)
Tempo de Jogo: 60
Idade Mín.: 5
Jogadores: 2
Editora: Mark Steere Games
Designers: Mark Steere, Luis Bolaños Mures
Artistas: Desconhecido
Mecânicas: Chaining, Pattern Building, Square Grid, Tile Placement, Pattern Recognition, Connections, Paper-and-Pencil
Idade Mín.: 5
Jogadores: 2
Editora: Mark Steere Games
Designers: Mark Steere, Luis Bolaños Mures
Artistas: Desconhecido
Mecânicas: Chaining, Pattern Building, Square Grid, Tile Placement, Pattern Recognition, Connections, Paper-and-Pencil
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Nakatta is a drawless connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white.
Hard corners and naked attachments are illegal 2×2 patterns. A hard corner is made up of two diagonally adjacent stones of the same color, one stone of the
opposite color, and one empty point. A naked attachment is made up of two orthogonally adjacent empty points, one black stone, and one white stone.
Black plays first, then turns alternate. On your turn, place a stone of your color on an empty point without forming any hard corners or naked attachments. Passing is not allowed, but, if you have no legal moves available, your turn is skipped.
You win if there is a chain of orthogonally (horizontally or vertically) interconnected stones of your color touching the two opposite board edges of your color.
To make the game fair, White will have the option, on their first turn only, to swap sides with Black instead of making a regular move.
-description from designer
Hard corners and naked attachments are illegal 2×2 patterns. A hard corner is made up of two diagonally adjacent stones of the same color, one stone of the
opposite color, and one empty point. A naked attachment is made up of two orthogonally adjacent empty points, one black stone, and one white stone.
Black plays first, then turns alternate. On your turn, place a stone of your color on an empty point without forming any hard corners or naked attachments. Passing is not allowed, but, if you have no legal moves available, your turn is skipped.
You win if there is a chain of orthogonally (horizontally or vertically) interconnected stones of your color touching the two opposite board edges of your color.
To make the game fair, White will have the option, on their first turn only, to swap sides with Black instead of making a regular move.
-description from designer
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Nakatta
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ag.gameitem.lastUpdated: 2025-04-21 05:17:17.714