Keyflower (2012)

Game Image 419cd83f9654fe4b01965562e20b31b6_thb.jpg 🔎
Playtime: 120
Min. Age: 12
Players: 2 - 6
Publisher: Fabrika Igr, R&D Games, Arclight Games, Gigamic, HUCH!, Ediciones MasQueOca, Quined Games, FoxMind, Game Harbor, Czacha Games, Swan Panasia Co., Ltd., Red Glove, Dice Realm, Game Salute
Designers: Sebastian Bleasdale, Richard Breese
Artists: Juliet Breese, Jo Breese, Gemma Tegelaers
Mechanics: Turn Order: Auction, Auction: Multiple Lot, Auction / Bidding, Variable Set-up, Hexagon Grid, Ownership, End Game Bonuses, Worker Placement, Different Worker Types, Network and Route Building, Modular Board, Worker Placement, Selection Order Bid, Constrained Bidding, Auction: Fixed Placement, Tile Placement, Set Collection

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.

Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.

Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.



We currently have no price data for this game.
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace. Marketplace

Related Games

ag.gameitem.lastUpdated: 2025-04-29 07:44:18.064