Risk 2210 A.D. Frontline: Season One – Mars (2004)
Czas gry: 240
Min. wiek: 0
Gracze: 2 - 5
Wydawca: Wizards of the Coast
Projektanci: Mike Gills
Artyści: Nieznany
Mechaniki: Variable Phase Order, Area Movement, Area Majority / Influence, Dice Rolling, Auction / Bidding
Min. wiek: 0
Gracze: 2 - 5
Wydawca: Wizards of the Coast
Projektanci: Mike Gills
Artyści: Nieznany
Mechaniki: Variable Phase Order, Area Movement, Area Majority / Influence, Dice Rolling, Auction / Bidding
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Do you have what it takes to become the Warlord of Mars?
FRONTLINE: SEASON ONE: MARS expands upon Risk 2210 A.D. by adding two new maps: Mars and the Martian Moons (Phobos and Deimos). The maps are based off of actual satellite photos captured by the Hubble telescope. Martian territories are named after the regions of Mars.
The core Risk 2210 A.D. rules are retained, but the Martian maps differ from the standard Earth map by adding new neutral territories. The neutral territories do not belong to any continent, so no continent bonus can be gained from having control of them.
Expands:
Risk 2210 A.D.
FRONTLINE: SEASON ONE: MARS expands upon Risk 2210 A.D. by adding two new maps: Mars and the Martian Moons (Phobos and Deimos). The maps are based off of actual satellite photos captured by the Hubble telescope. Martian territories are named after the regions of Mars.
The core Risk 2210 A.D. rules are retained, but the Martian maps differ from the standard Earth map by adding new neutral territories. The neutral territories do not belong to any continent, so no continent bonus can be gained from having control of them.
Expands:
Risk 2210 A.D.
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Gra została również wydana pod następującymi nazwami:
Risk 2210 A.D. Frontline: Season One – Mars
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ag.gameitem.lastUpdated: 2025-04-23 19:07:03.227