The Horror Game Show (2024)

Edad Mínima: 16
Jugadores: 2 - 4
Editor: Bored Games
Diseñadores: Sebastian Srebro
Artistas: Jacek Zabawa
Mecánicas: Re-rolling and Locking, Hand Management, Critical Hits and Failures, Events, Contracts, Movement Points, Grid Movement, Deck Construction, Square Grid, Secret Unit Deployment, Modular Board, Action / Event, Variable Set-up, End Game Bonuses, Dice Rolling, Turn Order: Claim Action
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In Horror Game Show, the player puts on the role of a producer on a new reality TV show. They have their own team of competitors who they train, equip, advertise and so on.
But they also have somebody else up their sleeve. The Hunters – psychopathic murderers, empty of any feeling or emotion, human monsters. But they are monsters who are bigger stars than any other celebrity.
The aim of the player is of course quite obvious – make the most money and gain the most fame and prestige. Oh, and remember – do not let the competition outsmart you!
The fight to stay on screen and be loved by the crowds is neither easy nor simple. And it’s not a fair fight by any means.
Intrigues, betrayals, temporary alliances and broken deals. The producers will do anything to reach their goal.
How the gameplay looks:
When creating their teams, players also build their own deck of Action Cards. Action cards allow you to move characters on the board, build a pool of "fans" or use special actions (buying new contracts, weapons, using special abilities of characters, etc.). Action cards also determine the order (initiative) in which players can move.
The game is divided into 12 rounds. In each of them, players draw 4 cards and, by playing it alternately, make their moves according to the initiative and the actions assigned to them. They can also use Intrigue Cards - which make the game more difficult for other players. At the start of each new game round, an Event card is drawn that describes "what's new" happened in the program and what circumstances need to be resolved - but this is also possible during the round (players can also initiate their own events themselves).
Characters moving on the board can fight each other. Fight is done by using and influencing a pool of dice (re-rolls, changes to results due to character and / or weapon abilities, etc.). Players earn points for eliminating characters and completing contracts. They can also earn special bonuses for special achievements (most participant eliminations, top performer, last survivor, etc.)
—description from the designer
But they also have somebody else up their sleeve. The Hunters – psychopathic murderers, empty of any feeling or emotion, human monsters. But they are monsters who are bigger stars than any other celebrity.
The aim of the player is of course quite obvious – make the most money and gain the most fame and prestige. Oh, and remember – do not let the competition outsmart you!
The fight to stay on screen and be loved by the crowds is neither easy nor simple. And it’s not a fair fight by any means.
Intrigues, betrayals, temporary alliances and broken deals. The producers will do anything to reach their goal.
How the gameplay looks:
When creating their teams, players also build their own deck of Action Cards. Action cards allow you to move characters on the board, build a pool of "fans" or use special actions (buying new contracts, weapons, using special abilities of characters, etc.). Action cards also determine the order (initiative) in which players can move.
The game is divided into 12 rounds. In each of them, players draw 4 cards and, by playing it alternately, make their moves according to the initiative and the actions assigned to them. They can also use Intrigue Cards - which make the game more difficult for other players. At the start of each new game round, an Event card is drawn that describes "what's new" happened in the program and what circumstances need to be resolved - but this is also possible during the round (players can also initiate their own events themselves).
Characters moving on the board can fight each other. Fight is done by using and influencing a pool of dice (re-rolls, changes to results due to character and / or weapon abilities, etc.). Players earn points for eliminating characters and completing contracts. They can also earn special bonuses for special achievements (most participant eliminations, top performer, last survivor, etc.)
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-24 10:49:37.735