Doomtown: Weird West Edition (2023)
Temps de jeu: 60
Age min.: 12
Joueurs: 1 - 6
Editeur: Pine Box Entertainment
Concepteurs: Mark Wootton, Richard Carter, Dave Williams (II)
Artistes: Andrew Gaia, Mirco Paganessi, Miguel Coronado, Gareth Keenan, Grzegorz Bobrowski, Robin Wouters, Brian Caleffi, Cheyenne Wright, Inna Vjuzhanina, John Morrow, Abrar Ajmal, Stephen Najarian, Marcel Stobinski, Lance Ridenoure, Jim Pavelec, Matthew Sweeney, Cristina McAllister, Ed Cox, Carmen Sinek, Monztre, Marjorie Davis, David Su, Ramon Puasa, Jr., Delfino Falciani, Charles Dougherty, Mario Wibisono, Quintin Gleim, Sabrina Pugnale, Von Caberte, Michele Frigo, Ambrose H. Hoilman, Jose Vega, Charles Urbach, Anthony Grabski, Álvaro Calvo Escudero, Javier Araujo, Bryan Sevilla, Jonathan Moore, Biagio D'Alessandro, Mark Poole, Teejay Ralph Villahermosa, Paolo Parente, M. Wayne Miller, Pete Venters, Charles Keegan, Drew Baker, Brent Chumley, David Hammond, Mark Behm, German Ponce, Christopher Wilson, Riccardo Rullo, Larry Wilson, Aaron J. Riley, Kamila Szutenberg, William O'Connor, Donald Crank, Edward Fetterman, Dan Frazier, Char Reed, Lucas Svedberg, Sam Wood, Allan Pollack, Gabriel Blain, Drew Tucker, Ron Spencer, Daniel Jiménez Villalba, Garem, Cristian Chihaia, David Hueso, Friedrich A. Haas, Brittany Pezzillo, David Robert Hovey, James Starr-King, Bryon Wackwitz, Vlad Racean
Mécaniques: Area Majority / Influence, Hand Management, Variable Player Powers, Betting and Bluffing
Age min.: 12
Joueurs: 1 - 6
Editeur: Pine Box Entertainment
Concepteurs: Mark Wootton, Richard Carter, Dave Williams (II)
Artistes: Andrew Gaia, Mirco Paganessi, Miguel Coronado, Gareth Keenan, Grzegorz Bobrowski, Robin Wouters, Brian Caleffi, Cheyenne Wright, Inna Vjuzhanina, John Morrow, Abrar Ajmal, Stephen Najarian, Marcel Stobinski, Lance Ridenoure, Jim Pavelec, Matthew Sweeney, Cristina McAllister, Ed Cox, Carmen Sinek, Monztre, Marjorie Davis, David Su, Ramon Puasa, Jr., Delfino Falciani, Charles Dougherty, Mario Wibisono, Quintin Gleim, Sabrina Pugnale, Von Caberte, Michele Frigo, Ambrose H. Hoilman, Jose Vega, Charles Urbach, Anthony Grabski, Álvaro Calvo Escudero, Javier Araujo, Bryan Sevilla, Jonathan Moore, Biagio D'Alessandro, Mark Poole, Teejay Ralph Villahermosa, Paolo Parente, M. Wayne Miller, Pete Venters, Charles Keegan, Drew Baker, Brent Chumley, David Hammond, Mark Behm, German Ponce, Christopher Wilson, Riccardo Rullo, Larry Wilson, Aaron J. Riley, Kamila Szutenberg, William O'Connor, Donald Crank, Edward Fetterman, Dan Frazier, Char Reed, Lucas Svedberg, Sam Wood, Allan Pollack, Gabriel Blain, Drew Tucker, Ron Spencer, Daniel Jiménez Villalba, Garem, Cristian Chihaia, David Hueso, Friedrich A. Haas, Brittany Pezzillo, David Robert Hovey, James Starr-King, Bryon Wackwitz, Vlad Racean
Mécaniques: Area Majority / Influence, Hand Management, Variable Player Powers, Betting and Bluffing
Afficher la description Afficher les commentaires Tendance des prix
Welcome to Doomtown, where you try to gain control of a western town set in the Weird West of Deadlands. In this world, cowpokes good and bad wield guns, steampunk gadgets, and spells of all sorts, and death is sometimes just a minor inconvenience.
In Deadwood, South Dakota, Eagle woman That All Look At tries to enforce a fragile treaty. Hao-Te Zui's Anarchists fight for the townsfolk that E.B Farnum's consortium of Entrepreneurs are trying to drive out of business. Bass Reeves, the West's most persistent Marshal, arrives in pursuit of the notorious outlaw, Jessica Patchett, who's trying to escape her bloody past. And out in the Badlands, Ursula's cult prepares to summon the power of the great Worm.
Doomtown: Weird West Edition is a poker-driven, territory control card game, updated from (and fully compatible with) the 2014 release of Doomtown: Reloaded, which was based on the 1998 Origins Awards Best Trading Card Game, Deadlands: Doomtown by Alderac Entertainment Group!
All aspects of the game that require randomization are controlled via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit, one of the six main groups attempting to control Deadwood.
Combat is resolved via poker hands. Deciding who goes first is decided by drawing the top five cards from your deck and the lowest poker hands go first.
Players take one action each, in turn which can include:
Hiring a new dude (getting you influence in town)
Purchasing a new deed (getting you control in town)
Shopping for gear for your dudes
Start a shootout with your opponents to try to remove their influence.
When each player passes, you reach "Sundown" for the day. If any player has more control in town than anyone else has influence, you win.
-description from publisher
In Deadwood, South Dakota, Eagle woman That All Look At tries to enforce a fragile treaty. Hao-Te Zui's Anarchists fight for the townsfolk that E.B Farnum's consortium of Entrepreneurs are trying to drive out of business. Bass Reeves, the West's most persistent Marshal, arrives in pursuit of the notorious outlaw, Jessica Patchett, who's trying to escape her bloody past. And out in the Badlands, Ursula's cult prepares to summon the power of the great Worm.
Doomtown: Weird West Edition is a poker-driven, territory control card game, updated from (and fully compatible with) the 2014 release of Doomtown: Reloaded, which was based on the 1998 Origins Awards Best Trading Card Game, Deadlands: Doomtown by Alderac Entertainment Group!
All aspects of the game that require randomization are controlled via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit, one of the six main groups attempting to control Deadwood.
Combat is resolved via poker hands. Deciding who goes first is decided by drawing the top five cards from your deck and the lowest poker hands go first.
Players take one action each, in turn which can include:
Hiring a new dude (getting you influence in town)
Purchasing a new deed (getting you control in town)
Shopping for gear for your dudes
Start a shootout with your opponents to try to remove their influence.
When each player passes, you reach "Sundown" for the day. If any player has more control in town than anyone else has influence, you win.
-description from publisher
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Doomtown: Weird West Edition
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ag.gameitem.lastUpdated: 2025-04-21 05:08:54.002