Ultimate Warriorz (2011)
Speeltijd: 30
Min. Leeftijd: 8
Spelers: 2 - 8
Uitgever: Matagot, Rebel Sp. z o.o., Conclave Editora, Tower Tactic Games, Pulsar Games
Ontwerpers: Guillaume Blossier
Kunstenaars: Jean-Baptiste Reynaud
Mechanismen: Variable Player Powers, Grid Movement, Hand Management, Player Elimination, Simultaneous Action Selection, Dice Rolling
Min. Leeftijd: 8
Spelers: 2 - 8
Uitgever: Matagot, Rebel Sp. z o.o., Conclave Editora, Tower Tactic Games, Pulsar Games
Ontwerpers: Guillaume Blossier
Kunstenaars: Jean-Baptiste Reynaud
Mechanismen: Variable Player Powers, Grid Movement, Hand Management, Player Elimination, Simultaneous Action Selection, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Ultimate Warriorz is a revamped version of Mad Arena from the same designer, with enhanced and revised components and rules.
In the game, each player picks one of the included characters, then either individually or in teams they fight it out in the small arena by carefully managing their action cards. After each player picks an action card in secret, players act in order of initiative, counting down from eight to seven to six, etc., with a player calling out their action when their initiative number is called. (In the event of a tie, you refer to values on the individuals cards to see who acts first.) Faster characters tend to be weaker, but ideally they can get their best shots in first, with dice being rolled to determine the results of various attacks.
Each character card is unique with four characteristics important for attacks — melee attack, ranged attack, speed, initiative — and each character has two unique actions to inflict on others!
In the game, each player picks one of the included characters, then either individually or in teams they fight it out in the small arena by carefully managing their action cards. After each player picks an action card in secret, players act in order of initiative, counting down from eight to seven to six, etc., with a player calling out their action when their initiative number is called. (In the event of a tie, you refer to values on the individuals cards to see who acts first.) Faster characters tend to be weaker, but ideally they can get their best shots in first, with dice being rolled to determine the results of various attacks.
Each character card is unique with four characteristics important for attacks — melee attack, ranged attack, speed, initiative — and each character has two unique actions to inflict on others!
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ag.gameitem.lastUpdated: 2025-04-28 16:51:28.891