Pathfinder: Level 20 (2022)
Speeltijd: 30
Min. Leeftijd: 10
Spelers: 2 - 6
Uitgever: Gale Force Nine, LLC
Ontwerpers: Dylan Birtolo
Kunstenaars: Steven Bellshaw, Josh Derksen
Mechanismen: Programmed Movement, Semi-Cooperative Game, Player Elimination, Area Movement
Min. Leeftijd: 10
Spelers: 2 - 6
Uitgever: Gale Force Nine, LLC
Ontwerpers: Dylan Birtolo
Kunstenaars: Steven Bellshaw, Josh Derksen
Mechanismen: Programmed Movement, Semi-Cooperative Game, Player Elimination, Area Movement
Beschrijving Tonen Opmerkingen Tonen Prijstrend
"I need just a few XP to hit level 20. There better be some kobolds down there!" Here you are, minding your own business with some of your best friends, enjoying the leftover scraps buried in the filth of your cave, when you hear a human curse as they knock some rocks free and then you hear the most terrifying words you've ever heard. Words spoken of in legend. You thought they were just a myth to scare young kobolds into obedience.
In Pathfinder: Level 20, players take on the role of kobolds in their den, scampering away from a 19th level fighter who needs only five XP to hit level 20. They will stop at nothing until they kill a few kobolds and hit that magical gateway that leads them to near divine levels of power.
On your turn, you play cards to help avoid the fighters, run away, and do everything you can to put obstacles (or other players!) between yourself and the humans. Your goal is to not be the kobold at the end of the fighter’s sword, with the game ending either with one surviving player or else with the fighters being forced to flee in shame!
In Pathfinder: Level 20, players take on the role of kobolds in their den, scampering away from a 19th level fighter who needs only five XP to hit level 20. They will stop at nothing until they kill a few kobolds and hit that magical gateway that leads them to near divine levels of power.
On your turn, you play cards to help avoid the fighters, run away, and do everything you can to put obstacles (or other players!) between yourself and the humans. Your goal is to not be the kobold at the end of the fighter’s sword, with the game ending either with one surviving player or else with the fighters being forced to flee in shame!
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ag.gameitem.lastUpdated: 2025-04-30 10:32:09.272