Kampfpanzer: Armored Combat, 1937-40 (1973)
Czas gry: 120
Min. wiek: 12
Gracze: 2
Wydawca: SPI (Simulations Publications, Inc.)
Projektanci: Jim Dunnigan
Artyści: Redmond A. Simonsen, Manfred F. Milkuhn
Mechaniki: Simultaneous Action Selection, Dice Rolling, Simulation, Programmed Movement, Events, Grid Movement, Movement Points, Hexagon Grid, Action Queue, Scenario / Mission / Campaign Game, Zone of Control, Paper-and-Pencil
Min. wiek: 12
Gracze: 2
Wydawca: SPI (Simulations Publications, Inc.)
Projektanci: Jim Dunnigan
Artyści: Redmond A. Simonsen, Manfred F. Milkuhn
Mechaniki: Simultaneous Action Selection, Dice Rolling, Simulation, Programmed Movement, Events, Grid Movement, Movement Points, Hexagon Grid, Action Queue, Scenario / Mission / Campaign Game, Zone of Control, Paper-and-Pencil
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Strategy & Tactics magazine #41.
"[A] tactical level simulation of armored warfare as it was in the period 1937-1940. Conflicts represented took place in the Spanish Civil War, the Battle of Khalkhin-Gol, the Russo-Finish War, and the early stages of World War II. Armies represented include the British, French, German, Czech, Finnish, Russian, Japanese, Polish, Spanish Republican and Spanish Nationalist. A great variety of armored fighting vehicles are involved in a wide range of situations along with infantry and artillery units. A panic rule simulates the varying levels of training, discipline and determination of the forces represented."
Units represent platoon sized units. One turn is 3 minutes and 40 seconds. Each hex is 100 meters across. Used SPI's first simultaneous movement plotting system, SiMov.
"[A] tactical level simulation of armored warfare as it was in the period 1937-1940. Conflicts represented took place in the Spanish Civil War, the Battle of Khalkhin-Gol, the Russo-Finish War, and the early stages of World War II. Armies represented include the British, French, German, Czech, Finnish, Russian, Japanese, Polish, Spanish Republican and Spanish Nationalist. A great variety of armored fighting vehicles are involved in a wide range of situations along with infantry and artillery units. A panic rule simulates the varying levels of training, discipline and determination of the forces represented."
Units represent platoon sized units. One turn is 3 minutes and 40 seconds. Each hex is 100 meters across. Used SPI's first simultaneous movement plotting system, SiMov.
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Gra została również wydana pod następującymi nazwami:
Kampfpanzer: Mechanized Warfare – Experiment and Experience, 1935-40 ,
Kampfpanzer: Armored Combat, 1937-40
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ag.gameitem.lastUpdated: 2025-04-24 03:04:53.362