Lizzie Borden's Ghost: The Board Game (2024)

Idade Mín.: 12
Jogadores: 4 - 5
Editora: Best True Crime Books, Games & Video LLC
Designers: Judith A. Yates
Artistas: Desconhecido
Mecânicas: Deduction, Hidden Movement, Catch the Leader, Multi-Use Cards, Dice Rolling, Impulse Movement
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Fall River, Mass. 1927: Elizabeth “Lizzie” Andrew Borden, the main suspect in the August 4, 1892, ax murders of her father and stepmother, has died of natural causes. She has left a faded letter to the four people who can finally solve the crime. One player takes the role of Lizzie Borden. The remaining take the roles of City Marshal, Judge, Neighbor, and News Reporter, called the “Seekers.” The Seekers move room to room while picking up 19th century equipment used for paranormal exploring. They attempt to capture Lizzie’s ghost as it travels the scene of the crime: the Borden home.
The game board is a map of the first and second floors, back and front yards of the Borden home, Massachusetts, circa late 1800s. Each room and noted areas is a “Hot Spot,” or haunting.
Seekers gather equipment for capturing Lizzie’s ghost moving room to room only by using marked doorways. Lizzie moves in secret using the "Hot Spot" location cards. By various means, the Seekers attempt to deduce and uncover Lizzie’s location.
A roll of the dice, a turn of a card, a decision to "seek" or "hover"- will a Seeker catch Lizzie's ghost and force her to admit her guilt? Or will she escape by haunting five hot spots without being found?
Adult themes of criminal activity, gore, paranormal
Mystery, roll ‘n’ play, selection
This game was created by an all-female team of talented writers, artists, and designers from all over the world. The game includes trivia, facts, and history of the case and the 19th century.
—description from the designer
The game board is a map of the first and second floors, back and front yards of the Borden home, Massachusetts, circa late 1800s. Each room and noted areas is a “Hot Spot,” or haunting.
Seekers gather equipment for capturing Lizzie’s ghost moving room to room only by using marked doorways. Lizzie moves in secret using the "Hot Spot" location cards. By various means, the Seekers attempt to deduce and uncover Lizzie’s location.
A roll of the dice, a turn of a card, a decision to "seek" or "hover"- will a Seeker catch Lizzie's ghost and force her to admit her guilt? Or will she escape by haunting five hot spots without being found?
Adult themes of criminal activity, gore, paranormal
Mystery, roll ‘n’ play, selection
This game was created by an all-female team of talented writers, artists, and designers from all over the world. The game includes trivia, facts, and history of the case and the 19th century.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-22 18:22:45.556