RisiKo! Più (1986)
Tempo de Jogo: 0
Idade Mín.: 0
Jogadores: 3 - 6
Editora: Editrice Giochi
Designers: Desconhecido
Artistas: Desconhecido
Mecânicas: Dice Rolling, Player Elimination
Idade Mín.: 0
Jogadores: 3 - 6
Editora: Editrice Giochi
Designers: Desconhecido
Artistas: Desconhecido
Mecânicas: Dice Rolling, Player Elimination
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Your objective is to fully occupy 3 Empires in addition to your own.
This game in the RisiKo! family of games is markedly different to the original RisiKo! as it has no territory cards, and players do not get armies based on the total number of individual territories, but instead for controlling regions, banners and castles.
The different cards in the game act as combat modifiers: Allow for players to carry on attacks that are otherwise not permitted, get reinforcement armies, force temporarily non-aggression pacts or look at another player's cards.
The game is remarkably similar to Castle Risk. There are, however, several differences -some of them rather substantial- between the two games. Just to describe a few of them (comprehensive list here):
The game's objectives (wining conditions) are different: Total conquest in Castle Risk vs a prefixed amount of conquests (Fully occupy 3 Empires in addition to your own) in RisiKo! Più.
"Spoils"/Reinforcements are to be reclaimed, in RisiKo! Più, in the beginning of each round, while in Castle Risk this is done at the end of the round instead.
—user summary
This game in the RisiKo! family of games is markedly different to the original RisiKo! as it has no territory cards, and players do not get armies based on the total number of individual territories, but instead for controlling regions, banners and castles.
The different cards in the game act as combat modifiers: Allow for players to carry on attacks that are otherwise not permitted, get reinforcement armies, force temporarily non-aggression pacts or look at another player's cards.
The game is remarkably similar to Castle Risk. There are, however, several differences -some of them rather substantial- between the two games. Just to describe a few of them (comprehensive list here):
The game's objectives (wining conditions) are different: Total conquest in Castle Risk vs a prefixed amount of conquests (Fully occupy 3 Empires in addition to your own) in RisiKo! Più.
"Spoils"/Reinforcements are to be reclaimed, in RisiKo! Più, in the beginning of each round, while in Castle Risk this is done at the end of the round instead.
—user summary
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RisiKo! Più
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ag.gameitem.lastUpdated: 2025-04-24 18:32:35.681