Mamluk (2006)
Temps de jeu: 240
Age min.: 9
Joueurs: 2
Editeur: Banana Games, GMT Games
Concepteurs: Richard H. Berg
Artistes: Mark Simonitch, Knut Grünitz, Mike Lemick, Rodger B. MacGowan
Mécaniques: Hexagon Grid, Dice Rolling
Age min.: 9
Joueurs: 2
Editeur: Banana Games, GMT Games
Concepteurs: Richard H. Berg
Artistes: Mark Simonitch, Knut Grünitz, Mike Lemick, Rodger B. MacGowan
Mécaniques: Hexagon Grid, Dice Rolling
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(from GMT website:)
Mamluk includes two battles:
Mansourah - The Army of the Seventh Crusade (King [Saint] Louis IX) vs. the Ayyubid Sultanate of Egypt (Emir Fakr-ed-din) Egypt, February 8, 1250
2nd Homs - The Mongols of the Ilkhan Horde (Mengu Tamar) vs. the Mamluks (Sultan Qalawun) Syria, October 29, 1281
Those of you who are enjoying the flying arrows and hooves that dominate the recent GBoH volume, The Devil's Horsemen: The Mongol War Machine, will find their entertainment grow exponentially with these two new battles for the game.
2nd Homs, the follow-up battle for Ayn Jalut, pits the two great Eastern armies of the era against each other, in force: The Mamluks and the Mongols of the Ilkhan. A massive, swirling cavalry battle so large that one wing never knew what was happening on the other wing, a factor which led to the Mongol downfall.
Mansourah brings in what many gamers have been waiting for: a full-blown Crusader army. This time its that of Louis IX, invading Egypt for a second time, advancing up The Nile only to get stopped by the Mamluks of the last-gasp Abbuyid Dynasty outside their brand-new city, Mansourah. Not only do we have 3 "battles" of Crusader heavy cavalry - acting as so many of their bretheren too often did throughout these wars - but lots of crossbows, field artillery, and even street fighting.
Designed by Richard Berg and Developed by Al Ray, Mamluk contains one full map, one sheet of counters, and all rules needed for these two scenarios. Everything else needed is in your Devil's Horsemen box.
Note: To play Mamluk, you need a copy of The Devil's Horsemen: The Mongol War Machine.
COMPONENTS
280 full-color counters
One full-color 22x34" mapsheet
16-page Rules and Scenario book
Mamluk includes two battles:
Mansourah - The Army of the Seventh Crusade (King [Saint] Louis IX) vs. the Ayyubid Sultanate of Egypt (Emir Fakr-ed-din) Egypt, February 8, 1250
2nd Homs - The Mongols of the Ilkhan Horde (Mengu Tamar) vs. the Mamluks (Sultan Qalawun) Syria, October 29, 1281
Those of you who are enjoying the flying arrows and hooves that dominate the recent GBoH volume, The Devil's Horsemen: The Mongol War Machine, will find their entertainment grow exponentially with these two new battles for the game.
2nd Homs, the follow-up battle for Ayn Jalut, pits the two great Eastern armies of the era against each other, in force: The Mamluks and the Mongols of the Ilkhan. A massive, swirling cavalry battle so large that one wing never knew what was happening on the other wing, a factor which led to the Mongol downfall.
Mansourah brings in what many gamers have been waiting for: a full-blown Crusader army. This time its that of Louis IX, invading Egypt for a second time, advancing up The Nile only to get stopped by the Mamluks of the last-gasp Abbuyid Dynasty outside their brand-new city, Mansourah. Not only do we have 3 "battles" of Crusader heavy cavalry - acting as so many of their bretheren too often did throughout these wars - but lots of crossbows, field artillery, and even street fighting.
Designed by Richard Berg and Developed by Al Ray, Mamluk contains one full map, one sheet of counters, and all rules needed for these two scenarios. Everything else needed is in your Devil's Horsemen box.
Note: To play Mamluk, you need a copy of The Devil's Horsemen: The Mongol War Machine.
COMPONENTS
280 full-color counters
One full-color 22x34" mapsheet
16-page Rules and Scenario book
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ag.gameitem.lastUpdated: 2025-04-26 02:16:49.594