License to Krill (2024)
Tempo di Gioco: 45
Età Min.: 9
Giocatori: 2 - 5
Editore: MaKa Games, LLC
Designer: Matthew Kambic
Artisti: Dit Kaweekijrapee
Meccaniche: Move Through Deck, Hot Potato, Set Collection, Finale Ending, Open Drafting
Età Min.: 9
Giocatori: 2 - 5
Editore: MaKa Games, LLC
Designer: Matthew Kambic
Artisti: Dit Kaweekijrapee
Meccaniche: Move Through Deck, Hot Potato, Set Collection, Finale Ending, Open Drafting
Mostra Descrizione Mostra Commenti Andamento Prezzi
Krill are like Shrimp, but are even more interesting! Play as Krill collecting cards to score the most points. However, the whale (Plush game case) swims around hot potato style with a hungry appetite. The whale targets players and occasionally eats them (the cards not the players)!
On your turn draft one card from the Ocean Market. Cards have simple set collection scoring or actions. The card that you draft also determines what the whale will do next! Do you choose the best scoring card but risk a whale encounter? Or do you target the player in the lead while settling for a less valuable card?
While the game lets you target other players it does not feel like "take that". If the whale eats one of your cards you get some Kelp as compensation. The most Kelp scores big as well! Example cards include Shellfish, Krilling Spree, and Dressed to Krill.
Players always end their turn by flipping a whale card. These include common "whale stuff" like logging (sleeping), swimming around, and eating a target player's cards. The game ends when the last Krilling Time card is revealed located in the bottom 5 cards.
-description from designer
On your turn draft one card from the Ocean Market. Cards have simple set collection scoring or actions. The card that you draft also determines what the whale will do next! Do you choose the best scoring card but risk a whale encounter? Or do you target the player in the lead while settling for a less valuable card?
While the game lets you target other players it does not feel like "take that". If the whale eats one of your cards you get some Kelp as compensation. The most Kelp scores big as well! Example cards include Shellfish, Krilling Spree, and Dressed to Krill.
Players always end their turn by flipping a whale card. These include common "whale stuff" like logging (sleeping), swimming around, and eating a target player's cards. The game ends when the last Krilling Time card is revealed located in the bottom 5 cards.
-description from designer
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License to Krill
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ag.gameitem.lastUpdated: 2025-04-21 10:22:04.76