Uptown (2019)
Temps de jeu: 20
Age min.: 8
Joueurs: 2
Editeur: nestorgames
Designer: Henrik Morast
Künstler: Henrik Morast, Néstor Romeral Andrés
Mechaniken: Grid Coverage
Age min.: 8
Joueurs: 2
Editeur: nestorgames
Designer: Henrik Morast
Künstler: Henrik Morast, Néstor Romeral Andrés
Mechaniken: Grid Coverage
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Uptown is a 3D-stacking strategy game where players take turns placing a tetracube of any colour on the game board trying to dominate at least four columns.
COMPONENTS
- A checkered game board with 35 squares arranged in seven columns.
- 8 red and 8 grey tetracubes.
A tetracube is a geometric form that consists of four cubes joined.
HOW TO PLAY
Each player has an allocated colour (red or grey). Red player begins. Take turns placing a tetracube of any colour on the game board according to the following constraints:
1. At least one of its cubes must rest directly on the board, within a square.
2. No cube may rest outside the game board boundaries.
3. No cube may “hang in the air” without support from below.
The game ends when the player in turn has no legal moves.
WINNING THE GAME
The score is set column by column. A column is dominated by the colour that occupies at least three of the five squares when the game board is looked upon from above. The player dominating at least four columns wins the game.
-description from designer
COMPONENTS
- A checkered game board with 35 squares arranged in seven columns.
- 8 red and 8 grey tetracubes.
A tetracube is a geometric form that consists of four cubes joined.
HOW TO PLAY
Each player has an allocated colour (red or grey). Red player begins. Take turns placing a tetracube of any colour on the game board according to the following constraints:
1. At least one of its cubes must rest directly on the board, within a square.
2. No cube may rest outside the game board boundaries.
3. No cube may “hang in the air” without support from below.
The game ends when the player in turn has no legal moves.
WINNING THE GAME
The score is set column by column. A column is dominated by the colour that occupies at least three of the five squares when the game board is looked upon from above. The player dominating at least four columns wins the game.
-description from designer
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ag.gameitem.lastUpdated: 2025-04-25 08:54:14.719