Patchwork (2014)
Tiempo de Juego: 30
Edad Mínima: 8
Jugadores: 2
Editor: Lautapelit.fi, Lookout Games, Korea Boardgames, Rebel Sp. z o.o., Brain Games, uplay.it edizioni, Kilogames, Maldito Games, Kaissa Chess & Games, GeGe Co. Ltd., GoKids 玩樂小子, Galápagos Jogos, Liam Games, Lord of Boards, Нескучные игры, MINDOK, NeoTroy Games, 999 Games, CrowD Games, Funforge, Hobby Japan, Dragonfly Publishing, Tower Tactic Games, Ludofy Creative, Mayfair Games, Compaya.hu: Gamer Café Kft., Ludicus, Lacerta
Diseñadores: Uwe Rosenberg
Artistas: Klemens Franz, Rex Lee, Gru Tsow, atelier198, Cecilia Mok, Maya Hanisch, Jolanta Lendzioszek, Carrie Cantwell
Mecánicas: Turn Order: Stat-Based, Square Grid, Open Drafting, Grid Coverage, Turn Order: Time Track, Income, Victory Points as a Resource, Rondel, Tile Placement
Edad Mínima: 8
Jugadores: 2
Editor: Lautapelit.fi, Lookout Games, Korea Boardgames, Rebel Sp. z o.o., Brain Games, uplay.it edizioni, Kilogames, Maldito Games, Kaissa Chess & Games, GeGe Co. Ltd., GoKids 玩樂小子, Galápagos Jogos, Liam Games, Lord of Boards, Нескучные игры, MINDOK, NeoTroy Games, 999 Games, CrowD Games, Funforge, Hobby Japan, Dragonfly Publishing, Tower Tactic Games, Ludofy Creative, Mayfair Games, Compaya.hu: Gamer Café Kft., Ludicus, Lacerta
Diseñadores: Uwe Rosenberg
Artistas: Klemens Franz, Rex Lee, Gru Tsow, atelier198, Cecilia Mok, Maya Hanisch, Jolanta Lendzioszek, Carrie Cantwell
Mecánicas: Turn Order: Stat-Based, Square Grid, Open Drafting, Grid Coverage, Turn Order: Time Track, Income, Victory Points as a Resource, Rondel, Tile Placement
Mostrar Descripción Mostrar Comentarios Tendencia de Precios
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.
On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.
What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.
What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
Actualmente no tenemos datos de precios para este juego.
Este juego actualmente no se comercia en el mercado:
Este juego actualmente no está listado en el mercado. Si quieres vender el tuyo, por favor añádelo al mercado.
Mercado
El juego también se publicó con estos nombres:
Печворк: Український фольклор ,
Patchwork: Folklore China ,
Patchwork: Edición Halloween ,
Patchwork: Halloween Edition ,
Patchwork: Winter Edition ,
שמיכת טלאים ,
Patchwork: Edición San Valentín ,
Patchwork: Jogakbo ,
Patchwork: Χειροτεχνήματα ,
Пэчворк ,
拼布藝術 ,
Patchwork: Edycja Zimowa ,
Patchwork: Folklore Anden ,
Patchwork: Nordic ,
Patchwork: Szerelmes kiadás ,
パッチワーク:冬の贈り物 ,
パッチワーク:10周年記念バージョン ,
Patchwork Jubileumeditie ,
Patchwork: Christmas Edition ,
Patchwork: Edition 10ème Anniversaire ,
Patchwork ,
Patchwork: Americana Edition ,
Patchwork: Valentinstag Edition ,
Печворк ,
Patchwork: Folklore Skandinavien ,
Patchwork: Polski Folklor ,
Patchwork Specials: 10 Year Anniversary Edition ,
Patchwork: 10 Jahre Jubiläumsedition ,
Tilkkutäkki ,
Patchwork: Edición Andina ,
Patchwork: 10 éves jubileumi kiadás ,
Yamalı Yorgan ,
패치워크 ,
Patchwork: Téli kiadás ,
拼布艺术:中国版 ,
เย็บปักถักร้อย ,
补补贴贴 ,
パッチワーク ,
Patchwork: Folklore Polen ,
Patchwork: Valentine's Day Edition ,
拼布對決: 臺灣意象 ,
Patchwork: Folklore Taiwan ,
Patchwork Décimo Aniversario ,
패치워크: 크리스마스 에디션
Juegos Relacionados
ag.gameitem.lastUpdated: 2025-04-21 07:43:37.452